Rendering Objects has a hair particle system. #37683

Closed
opened 2013-12-02 21:09:12 +01:00 by João Águas · 7 comments

System Information
Operating system and graphics card

AMD X2 4200+
4GB of DDR2
NVidia GT550Ti 1GB DDR5
Windows 7

Blender Version
Broken: Blender 2.69

Short description of error

Exact steps for others to reproduce the error
I created a cave from a cilinder, and I inserted 2 particle systems. And I'm using Cycles. And GPU compute with CUDA.
The first one is based on a group of 5 cone like objects. And they apear has hair. Simple texture. This ones seem to apear just fine.
The second are (Named "Cogumelos") mushrooms with 2 textures both emission one is faither then the other. So I made this particle system apear has hair also, with the Children using the option simple and then interpolated. If I render in viewport, all my particles apear. If I render the scene, most time this particle system doesn't apear, or sometimes only apear 2 or 3 out of like 30 or 50...
Then when I get back to the viewport in solid mode the particle system is not there. I go and change a value for this particle system and all the particles apear again in viewport mode.

in attachment goes the file.

Thank you for ur attention,
João Águas

gruta5a_final_b.blend

**System Information** Operating system and graphics card AMD X2 4200+ 4GB of DDR2 NVidia GT550Ti 1GB DDR5 Windows 7 **Blender Version** Broken: Blender 2.69 **Short description of error** **Exact steps for others to reproduce the error** I created a cave from a cilinder, and I inserted 2 particle systems. And I'm using Cycles. And GPU compute with CUDA. The first one is based on a group of 5 cone like objects. And they apear has hair. Simple texture. This ones seem to apear just fine. The second are (Named "Cogumelos") mushrooms with 2 textures both emission one is faither then the other. So I made this particle system apear has hair also, with the Children using the option simple and then interpolated. If I render in viewport, all my particles apear. If I render the scene, most time this particle system doesn't apear, or sometimes only apear 2 or 3 out of like 30 or 50... Then when I get back to the viewport in solid mode the particle system is not there. I go and change a value for this particle system and all the particles apear again in viewport mode. in attachment goes the file. Thank you for ur attention, João Águas [gruta5a_final_b.blend](https://archive.blender.org/developer/F36110/gruta5a_final_b.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @jmsaguas

Added subscriber: @jmsaguas
Brecht Van Lommel was assigned by Sergey Sharybin 2013-12-04 15:50:49 +01:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'

✘ Merged into #37544.

✘ Merged into #37544.

There is indeed a bug when combining n-gons, subdivision surfaces and particles. I've merged this report into an existing one about the same issue.

There is indeed a bug when combining n-gons, subdivision surfaces and particles. I've merged this report into an existing one about the same issue.
Author

If you need anything else that I can help with, feel free to ask.

Thank you for your attention.
Joao Aguas

If you need anything else that I can help with, feel free to ask. Thank you for your attention. Joao Aguas
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser Project (Legacy)
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#37683
No description provided.