Zoom Border -> Crash (OSX) #37838

Closed
opened 2013-12-17 17:18:56 +01:00 by William Reynish · 18 comments

System Information
OS X 10.9 and NVIDIA GeForce 9600M GT 512 MB

Blender Version
Broken: Blender 2.69 (and current Git build)
Worked: Blender 2.68

Short description of error
Using the Zoom Border feature crashes Blender

Exact steps for others to reproduce the error

  • Open default factory scene
  • Go to View -> Zoom Border...
  • Drag the box around the camera, cube and lamp
  • Crash
**System Information** OS X 10.9 and NVIDIA GeForce 9600M GT 512 MB **Blender Version** Broken: Blender 2.69 (and current Git build) Worked: Blender 2.68 **Short description of error** Using the Zoom Border feature crashes Blender **Exact steps for others to reproduce the error** - Open default factory scene - Go to View -> Zoom Border... - Drag the box around the camera, cube and lamp - Crash
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @billrey

Added subscriber: @billrey

#46054 was marked as duplicate of this issue

#46054 was marked as duplicate of this issue

#40602 was marked as duplicate of this issue

#40602 was marked as duplicate of this issue

Added subscriber: @ideasman42

Added subscriber: @ideasman42

I cant redo this bug, does this happen on default blend with factory settings?

I cant redo this bug, does this happen on default blend with factory settings?

Just a note that this looks like its a driver crash - @billrey's backtrace osx_zoom_crash.txt

Just a note that this looks like its a driver crash - @billrey's backtrace [osx_zoom_crash.txt](https://archive.blender.org/developer/F231678/osx_zoom_crash.txt)

Added subscriber: @brecht

Added subscriber: @brecht

I couldn't redo this on OS X 10.8 / NVidia 650M GT, with or without multisample. Do you have multisample enabled, or maybe some other user preferences that influences this?

It may well be a problem in OS X 10.9 graphics drivers, or related to the specific graphics card, I may have to upgrade to test.

I couldn't redo this on OS X 10.8 / NVidia 650M GT, with or without multisample. Do you have multisample enabled, or maybe some other user preferences that influences this? It may well be a problem in OS X 10.9 graphics drivers, or related to the specific graphics card, I may have to upgrade to test.
Author
Member

@brecht: Did have multisample on, but happens with it off too.

I can get it to not crash if I draw very small rectangles, but if I draw a rectangle large enough to encompass both the default cube, camera and lamp I get a crash every time.

The strange thing is that it does work in 2.68, even with large rectangles.

@brecht: Did have multisample on, but happens with it off too. I can get it to not crash if I draw very small rectangles, but if I draw a rectangle large enough to encompass both the default cube, camera and lamp I get a crash every time. The strange thing is that it does work in 2.68, even with large rectangles.

Added subscriber: @Sergey

Added subscriber: @Sergey

@billrey, does it happen every time you're zooming to border or it's more like accoasinal crashes?

@billrey, does it happen every time you're zooming to border or it's more like accoasinal crashes?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-05-19 17:48:41 +02:00

No reply in a while. We can't fix bugs if we can not reproduce them, especially with such a lag in communication. Archiving the report for until more info is provided.

No reply in a while. We can't fix bugs if we can not reproduce them, especially with such a lag in communication. Archiving the report for until more info is provided.

Added subscribers: @fredvomjupiter, @totoro-4

Added subscribers: @fredvomjupiter, @totoro-4

◀ Merged tasks: #40602.

◀ Merged tasks: #40602.

Added subscriber: @sebastian_k

Added subscriber: @sebastian_k
Campbell Barton changed title from Zoom Border -> Crash to Zoom Border -> Crash (OSX) 2015-09-09 11:56:57 +02:00

Attaching backtrace from @sebastian_k:

P260: Backtrace from #46054

Process 86824 stopped
* thread #1: tid = 0x11f41d, 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1248d0000)
    frame #0: 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320
libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown:
->  0x7fff88fb60e0 <+320>: vmovaps %ymm1, (%rdi)
    0x7fff88fb60e4 <+324>: vmovaps %ymm2, 0x20(%rdi)
    0x7fff88fb60e9 <+329>: addq   $0x40, %rdi
    0x7fff88fb60ed <+333>: vmovaps (%rsi), %ymm1
(lldb) bt
* thread #1: tid = 0x11f41d, 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1248d0000)
  * frame #0: 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320
    frame #1: 0x00001234403308e3 GeForceGLDriver`___lldb_unnamed_function11281$$GeForceGLDriver + 8101
    frame #2: 0x000000011204dbf8 GLEngine`glReadPixels_Exec + 1390
    frame #3: 0x00007fff8ee0abd5 libGL.dylib`glReadPixels + 57
    frame #4: 0x00000001002240a1 blender`view3d_update_depths_rect + 321
    frame #5: 0x0000000100230eee blender`view3d_zoom_border_exec + 254
    frame #6: 0x0000000100149368 blender`WM_border_select_modal + 152
    frame #7: 0x000000010013af28 blender`wm_handler_operator_call + 584
    frame #8: 0x000000010013a9a3 blender`wm_handlers_do_intern + 1731
    frame #9: 0x0000000100137799 blender`wm_handlers_do + 25
    frame #10: 0x0000000100136caa blender`wm_event_do_handlers + 954
    frame #11: 0x000000010012f160 blender`WM_main + 32
    frame #12: 0x000000010012c9fd blender`main + 3789
    frame #13: 0x000000010012bb1c blender`start + 52

Seems to be somewhat related on OpenGL, but from reading the code cant' see anything suspecious in there.

@ideasman42, afair you had access to mac. Was it amd or nvidia one?

Attaching backtrace from @sebastian_k: [P260: Backtrace from #46054](https://archive.blender.org/developer/P260.txt) ``` Process 86824 stopped * thread #1: tid = 0x11f41d, 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1248d0000) frame #0: 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown: -> 0x7fff88fb60e0 <+320>: vmovaps %ymm1, (%rdi) 0x7fff88fb60e4 <+324>: vmovaps %ymm2, 0x20(%rdi) 0x7fff88fb60e9 <+329>: addq $0x40, %rdi 0x7fff88fb60ed <+333>: vmovaps (%rsi), %ymm1 (lldb) bt * thread #1: tid = 0x11f41d, 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1248d0000) * frame #0: 0x00007fff88fb60e0 libsystem_platform.dylib`_platform_memmove$VARIANT$Unknown + 320 frame #1: 0x00001234403308e3 GeForceGLDriver`___lldb_unnamed_function11281$$GeForceGLDriver + 8101 frame #2: 0x000000011204dbf8 GLEngine`glReadPixels_Exec + 1390 frame #3: 0x00007fff8ee0abd5 libGL.dylib`glReadPixels + 57 frame #4: 0x00000001002240a1 blender`view3d_update_depths_rect + 321 frame #5: 0x0000000100230eee blender`view3d_zoom_border_exec + 254 frame #6: 0x0000000100149368 blender`WM_border_select_modal + 152 frame #7: 0x000000010013af28 blender`wm_handler_operator_call + 584 frame #8: 0x000000010013a9a3 blender`wm_handlers_do_intern + 1731 frame #9: 0x0000000100137799 blender`wm_handlers_do + 25 frame #10: 0x0000000100136caa blender`wm_event_do_handlers + 954 frame #11: 0x000000010012f160 blender`WM_main + 32 frame #12: 0x000000010012c9fd blender`main + 3789 frame #13: 0x000000010012bb1c blender`start + 52 ``` Seems to be somewhat related on OpenGL, but from reading the code cant' see anything suspecious in there. @ideasman42, afair you had access to mac. Was it amd or nvidia one?
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Reference: blender/blender#37838
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