Dope Sheet - Selecting a channel only partially selects the associated object #37883
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Reference: blender/blender#37883
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System Information
OS X 10.9.1
Blender Version
Broken: Blender 2.69 r60991
Short description of error
Selecting a channel in Dope Sheet also selects the associated object in 3D View. However the object is not selected completely. It can be manipulated in 3D space as would be expected for a normal selected object, but all information in all tabs from the Properties window, the Node Editor and possibly others still relate to the previously selected object, which nota bene is not selected anymore (The Graph Editor correctly registers the new selection). In addition, switching the interaction mode for example to Edit Mode does so for the previously selected object, instead of for the currently selected one. In a scene with lots of objects with properties that need to be animated it can be very hard and time consuming to additionally select each object in 3D View in order to be able to animate its properties.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @FabianHernandez
dopesheet-channelselect.blend
Added subscriber: @brecht
Blender makes a distinction between "selected objects" and the "active object", the latter is the one shown in the properties editor.
The dopesheet editor does not change the active object it seems, I'm not sure if that's intentional, so assigning to Joshua.
This issue was referenced by blender/blender-addons-contrib@48b9680578
This issue was referenced by
48b9680578
Changed status from 'Open' to: 'Resolved'
Closed by commit
48b9680578
.