Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash. #37920
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Reference: blender/blender#37920
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System Information
LinuxMint Release 15
Kernel Linux 3.8.0-30-generic
MATE 1.6.0
Memory: 3.8 GB
Processor: Intel Core 2 CPU 64bit
NVIDIA Driver: 310.44
GPU: GeForce 8600 GTS
Blender Version
Building from trunk at current commit.
commit
b2fdc591c3
Date: Fri Dec 20 01:38:07 2013 +0100
Short description of error
Alternating between LibLoad and LibFree on the same library / blend file will result in a segmentation fault. This has happened for both async and non-async loading. The callstacks for both methods appear to be different though. I have two sample projects. The first one is my current project where I'm using async loading to load the library. This results in a segmentation fault as a result of what I think is a deleted material not being removed from the m_mat_cache in the KX_BlenderSceneConverter. The other sample file is just a scene that loads / unloads a second blend file without async load. This results in a different callstack which seems to be fairly random in where the segfault occurs.
Exact steps for others to reproduce the error
Sample Files:
bge-sandbox-master_libfree-crash.zip - https://drive.google.com/file/d/0BynKqQ0GhlWWUjNqNE9fWDZWbWc/edit?usp=sharing
cube_libfree_test.zip - https://drive.google.com/file/d/0BynKqQ0GhlWWNndIek1ZR1h3U0k/edit?usp=sharing
bge-sandbox-master_libfree-crash:
cube_libfree_test:
Changed status to: 'Open'
Added subscriber: @JaredSmith
I've uploaded a new version of the archive with the test files that includes a scene that uses async load along with some logs I gathered with valgrind. I'm new to this, but from the time I've spent looking at this, it looks like the memory heap is being corrupted. The crashes seem to be occurring in random places at different times. Valgrind seemed to turn up a number of what I think are false positives, but a few related to the allocation and freeing of scenes.
https://drive.google.com/file/d/0BynKqQ0GhlWWRlR4VHFXMDZpbXc/edit?usp=sharing
I'll also post the logs here for easier access:
test.blend:
http://www.pasteall.org/48291
http://www.pasteall.org/48292 (--leak-check=full)
test_async.blend:
http://www.pasteall.org/48293
http://www.pasteall.org/48294 (--leak-check=full)
Btw, the valgrind logs were generated with the blenderplayer. I know the start up path is different than the embedded player, but the results seem to relatively be the same.
Just another update. I wanted to get some cleaner output from valgrind. I made a test scene that uses user input so I could LibLoad async and LibFree the test blend file just once and then close blenderplayer. I've updated the test files again and linked a copy of the valgrind log.
https://drive.google.com/file/d/0BynKqQ0GhlWWb3lhOGhaNkhzYlU/edit?usp=sharing
test_input_async.blend:
http://www.pasteall.org/48295
There's one error that sticks out atm, the only invalid write in the log.
http://www.pasteall.org/48296
cube_libfree_test.zip
Attaching the test files and logs to bug.
This is a bug in freeing linked data when the library object has no material.
issue is material is not seen as being from the library so the MaterialRenderBucket is not freed when freeing the library.
This is needed since the mesh is referenced from the material.
This issue was referenced by blender/blender-addons-contrib@6a473305af
This issue was referenced by
6a473305af
Changed status from 'Open' to: 'Resolved'
Closed by commit
6a473305af
.Changed status from 'Resolved' to: 'Open'
re: opening, bge-sandbox-master_libfree-crash.zip still crashes,
while cube_libfree_test.zip works correctly on my system.
Seems these are 2 unrelated bugs.
I can still produce a seg fault with test.blend and test_async.blend in Debug. Although when I have valgrind attached with the --track-origins=yes --error-limit=no options and optimizations and in-lining disabled for the build as recommended on the wiki, it doesn't seem to seg fault (I waited about 3-4 mins or so).
Valgrind did give me the following error when running test_async.blend.
http://www.pasteall.org/48359
The callstack from the seg fault in test_async.blend (running with blenderplayer) appears to be the same each time.
http://www.pasteall.org/48360
This issue was referenced by blender/blender-addons-contrib@51c32ac199
This issue was referenced by
51c32ac199
Changed status from 'Open' to: 'Resolved'
Closed by commit
51c32ac199
.