Missing checks for m_physicsController #37964
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Reference: blender/blender#37964
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I don't see the need for system information as the case of the bug is quite evident.
Some changes to the physics code in KX_GameObject missed the reason for defining SuspendDynamics and RestoreDynamics on the KX_GameObject. One must check that one has a physics controller before calling these methods.
I cannot easily provide a patch because I'm using a heavily modified distribution of Blender.
Assigning to Moguri.
Changed status to: 'Open'
Added subscriber: @AngusHollands-4
Could you at least state which functions are missing checks?
It is the stated functions in the game object source file. They used to call suspend on the object which checked for a physics controller and then suspended the object
It is the stated functions in the game object source file. They used to call suspend on the object which checked for a physics controller and then suspended the object
It looks like PySuspendDynamics() and PyRestoreDynamics() in KX_GameObject are the only ones not performing a check. All other uses of PHY_IPhysicsController::Restore/SuspendDynamics() appear to be properly guarded.
It looks like PySuspend/RestoreDynamics() should instead call KX_GameObject::Resume/Suspend(). Does this line up with your findings?
This issue was referenced by blender/blender-addons-contrib@f3c7cb02b2
This issue was referenced by
f3c7cb02b2
Changed status from 'Open' to: 'Resolved'
Closed by commit
f3c7cb02b2
.