Armature, scaling difference between octrahedal and envelope display modes. #38077
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Reference: blender/blender#38077
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System Information
Windows 8.1 GTX 580 3GB
Blender Version
Broken: (example: 2.69.7
19103b4
, see splash screen)Worked: (optional)
Short description of error
Look, http://instagram.com/p/iyZbDVI73H/
Scaling octrahedal works as suspected scaling towards 3d cursor.
but using envelope it scales individual or almost like ALT+S scaling.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
just add armature with some bones, and scale towards 3D Cursor and check the difference between Display mode: Octahedral versus Envelope bones.
Changed status to: 'Open'
Added subscriber: @MartinLindelof
Added subscriber: @brecht
I couldn't reproduce this problem, I created a simple armature setup but the scaling is the same regardless of the armature display. Can you attach a .blend file that show the problem?
Also, it's not clear to me which Blender version you are testing this with.
Added subscriber: @JoshuaLeung
I can reproduce this issue here on
0d57724
Apparently you need to be in Edit Mode. Everything works fine in Pose Mode.
See attached file: 38077-bone_scale_shrink_bug.blend
Assigning to self.
After some further investigations, it appears that the situation here is quite messy and needs a bit of a clean up.
According to the code, the cause of this report is a a "hidden feature" (or rather, a special hack). See transform_conversions.c : 1075
This hack is however incorrect: The reason those single points cannot be scaled is because in edit mode, the "Scale Envelope/BBone" operation (i.e. TFM_BONESIZE) gets partially converted to "envelope editing" (i.e. TFM_BONE_ENVELOPE) . That is, while the operations performed are changed to TFM_BONE_ENVELOPE, the type is still TFM_BONESIZE. Thus, joints are ignored (as the TFM_BONESIZE operator only works on complete bones).
Complicating matters a bit more is the fact that there are 2 different influence areas that can be adjusted for envelope bones. While the existing "Scale Envelope/BBone" option tackled the "distance" property (which only exists on a per-bone basis), the scaling hack above actually applies to the "radius" values on the joints.
This issue was referenced by blender/blender-addons-contrib@0445454f1e
This issue was referenced by
0445454f1e
Changed status from 'Open' to: 'Resolved'
Closed by commit
0445454f1e
.