cycles hair (curve segments) problem #38304
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Reference: blender/blender#38304
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System Information
Operating system and graphics card
Blender Version
Broken: 2.69 an up
Short description of error
particle hair (curve segments) with children (simple/interpolated) and length < 100% produces black "artefacts"
Exact steps for others to reproduce the error
see blend file for details
particle_black1.blend
Changed status to: 'Open'
Added subscriber: @nudelZ
Added subscriber: @Lockal
Added subscriber: @brecht
Note for devs:
bvh_curve_refine
is a source of NaNs, at least one comes from:when P2 - P1 => {0,0,0}; len({0,0,0}) => 0; {0,0,0}/0 => NaN.
This file probably demonstrates 2 different bugs: bad shading along the hair, when "Cull back faces" is disabled, and black dots on the tip of each hair.
NaNs were the reason, why I reverted
b886c26d1f
. Once hair functions generate bad normals, these nans may appear inside bvh_intersect_hair, where NaNs are no-candidate values for SSE functions (e. g. SSE min and max always return normal float values, if any). SSE code did not produce bad rays, it only exposed more generic problem.Added subscriber: @Sergey
@brecht, @Lockal, anyone of you is looking into the issue? Would like to have all bugs which are being looked into to be assigned :)
Added subscriber: @ThomasDinges
Would be really nice to fix this, so we can also re-enable the SSE optimizations here again.
@brecht, can you look at this? I'm not very confident in raytracing. One thing I can say is that nan's behavior depends on compiler. max(1.0, NaN) can return either NaN or 1.0, depending on how compiler allocates registers. GCC mostly eliminates nans in kernel_bvh_traversal.h (both in ray->P and ray->D), but MSVC exposes them. When ray has NaNs, msvc renders transparent pixels. That's how Koro's alpha map looks in GCC:
And that's how it looks with msvc 11:
I fixed the problem in this file now, see {a0c54d71d8a432e85fbcd9b01d05a52dee2659c3}.
I'm not sure that covers the entire issue, I didn't test with visual studio yet.
Render of the attached file is fine in 3D View (Perspective Mode). Tested with a VC2008 x64 build.
Orographic mode still has some black artefacts, but that was already in 2.69.
Changed status from 'Open' to: 'Resolved'
Tested with Visual Studio 2013 and see to work fine. I committed
b886c26d1f
since that seems to work again.