Eye icon for viewport visibility does not work in rendered mode for internal. #38318
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Reference: blender/blender#38318
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System Information
Operating system and graphics card
win64 i7 gtx titan
Blender Version
Broken: 2.69.9
6cd132b
Short description of error
Eye icon for viewport visibility does not work in rendered mode for internal.
Exact steps for others to reproduce the error
Default scene, blender internal, switch to rendered viewport mode. Try to disable the Cube.
It doesn't work, the eye icon does nothing. The Rendered icon toggle viewport visibility though.
Changed status to: 'Open'
Added subscriber: @dragostanasie
Added subscriber: @ThomasDinges
Well, this is how it has always worked and was intended as far as I know. For Cycles I decided to use viewport visibility by default and add an option to use render visibility by selecting to render according to the active render layer. But there is no such option for Blender Internal and I don't want to spend the time to implement it.
I can easily change it to always use viewport visibility but I don't know if that's better.
If changing it means to use the eye icon for viewport while the camera icon works for rendering (F12) then that is fine.
I hope this won't affect baking since it uses the Render icon as well afaik.
Oh, so there is just one option for BI..
Then just leave it like this..It would be even more confusing for rendering.
Too bad. Once Cycles supports baking it would not matter anyway.
This issue was referenced by blender/blender-addons-contrib@162d6c73e3
This issue was referenced by
162d6c73e3
Changed status from 'Open' to: 'Resolved'
Closed by commit
162d6c73e3
.No, it's about what's best for some people's workflow, some might want to see render visibility in the viewport and others viewport visibility. Anyway I changed it now to use viewport visibility, we'll see if someone complains about this because their workflow relied on it.
Viewport visibility is used to optimize viewport performance on heavy scenes. Same idea is used on the modifiers.
So now it will render (F12) what is visible in the viewport !? Or this just affects rendered mode ?
It only affects viewport rendered draw mode.
Added subscriber: @IRIEShinsuke
Committed
d81f492d08
to bring back the previous behavior that rendered viewport always uses render visibility, because162d6c73e3
caused some problems. For example, mesh deform cage is drawn as a solid/textured mesh (not a wireframe mesh) and its unnecessary surfaces and shadows mess up the preview.We need more discussion about the way to take viewport visibility into account.
Added subscriber: @smonbrogg
I find it confusing that object visibility in the viewport rendering behaves different to the real rendering.
In my opinion it would make much more sense if object visibility would behave the same in viewport and final rendering.