openGL Mesh salad #38518

Closed
opened 2014-02-06 16:25:23 +01:00 by claas eicke · 8 comments

System Information
MacPro 2008
OS X 10.8.5
GTX 570

Blender Version
Blender 2.69 Hash: 2b9702f and previous

Short description of error
It seems randomly Blender displays wire mesh openGL bugs now.
In edit mode it is not visible. It is mainly visible in wireframe object mode.
However switching from wireframe to shaded can keep the artifact.
Switching to shaded and move/pan rotate or zoom view fixes it in shaded mode but NOT in wireframe.

Exact steps for others to reproduce the error
You are in shaded view object mode enter edit mode exit edit mode all is fine.
You are in wireframe view object mode, all is fine, enter edit mode, exit edit mode and in object mode it will be corrupt.

Here is a link to a screen cast:
https://drive.google.com/file/d/0Byzv_NlyKp_2M1FOeTEzMFVBNEk/edit?usp=sharing

**System Information** MacPro 2008 OS X 10.8.5 GTX 570 **Blender Version** Blender 2.69 Hash: 2b9702f and previous **Short description of error** It seems randomly Blender displays wire mesh openGL bugs now. In edit mode it is not visible. It is mainly visible in wireframe object mode. However switching from wireframe to shaded can keep the artifact. Switching to shaded and move/pan rotate or zoom view fixes it in shaded mode but NOT in wireframe. **Exact steps for others to reproduce the error** You are in shaded view object mode enter edit mode exit edit mode all is fine. You are in wireframe view object mode, all is fine, enter edit mode, exit edit mode and in object mode it will be corrupt. Here is a link to a screen cast: https://drive.google.com/file/d/0Byzv_NlyKp_2M1FOeTEzMFVBNEk/edit?usp=sharing
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @ClaasKuhnen

Added subscriber: @ClaasKuhnen

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'

✘ Merged into #36514.

✘ Merged into #36514.

Added subscriber: @brecht

Added subscriber: @brecht

Thanks for the report, it's a duplicate of this one, same cause: #36514 (Mesh appears completely messed up when switching to wireframe with "draw all edges" enabled on a skinned mesh)

Thanks for the report, it's a duplicate of this one, same cause: #36514 (Mesh appears completely messed up when switching to wireframe with "draw all edges" enabled on a skinned mesh)

Disabling Use VBO's in user preferences > system works around the problem.

Disabling Use VBO's in user preferences > system works around the problem.
Author

yup no problem

yup no problem
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Reference: blender/blender#38518
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