Quad view Unexpected Behaviour #38531

Closed
opened 2014-02-06 23:58:43 +01:00 by Angel Pat · 9 comments

System Information
Windows 7 x64, GTX 590

Blender Version
Broken: 2.64 and UP
Worked:None?
Short description of error
Again me, not the same error but close...

Exact steps for others to reproduce the error
The same as before, turn into quad view mode, now un-tick the option "lock view rotations in side view", now turn any orthographic view into a perspective, tick the lock option and now your locking tick is not working on side views, That option means: "Lock any side view regardless of the panel" right?? well is not working as expected...

**System Information** Windows 7 x64, GTX 590 **Blender Version** Broken: 2.64 and UP Worked:None? **Short description of error** Again me, not the same error but close... **Exact steps for others to reproduce the error** The same as before, turn into quad view mode, now un-tick the option "lock view rotations in side view", now turn any orthographic view into a perspective, tick the lock option and now your locking tick is not working on side views, That option means: "Lock any side view regardless of the panel" right?? well is not working as expected...
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AngelPat

Added subscriber: @AngelPat
Campbell Barton self-assigned this 2014-02-07 03:17:24 +01:00

Can you explain in some more detail what you expect to happen in this case?

Can you explain in some more detail what you expect to happen in this case?
Author

Hello campbell, OK i'll try to explain the expected behaviour. If you turn on Quad view and look into the properties where it says: "Lock view rotations in side view", On my understanding lock side views means that regardless of the actual view selected on the quad view any side view will be locked, but apparently is only working on the default locations, because if you change the top right panel into a side view and then turn on "lock view rotations in side view" it doesn't work as expected you can still rotate your newly created side view, this happen on every view, it only works on the default locations...

Hello campbell, OK i'll try to explain the expected behaviour. If you turn on Quad view and look into the properties where it says: "Lock view rotations in side view", On my understanding lock side views means that regardless of the actual view selected on the quad view any side view will be locked, but apparently is only working on the default locations, because if you change the top right panel into a side view and then turn on "lock view rotations in side view" it doesn't work as expected you can still rotate your newly created side view, this happen on every view, it only works on the default locations...

Ok, think I see the bug.

to rephrase and ensure I understand the issue correctly.

Lock only behaves correctly if views are set to the default viewports created when entering quad view.

So blender should be made to work when any view is aligned to an axis (top, bottom, left, right, front, back), Except for the top-right view which is kept unlocked.

Ok, think I see the bug. to rephrase and ensure I understand the issue correctly. Lock only behaves correctly if views are set to the default viewports created when entering quad view. So blender should be made to work when any view is aligned to an axis (top, bottom, left, right, front, back), Except for the top-right view which is kept unlocked.

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
Author

Hello, well I think that's really the problem, it only works on the top right-view if you convert that view into a side view (top, bottom, left, right, front, back) you can still rotate as if it was perspective, on the other hand if you try to convert for example the left top view into a perspective view and after that tick the lock views your newly created view is locked even if it's a perspective :(. so in short lock side views only work in the defaults views...

Hello, well I think that's really the problem, it only works on the top right-view if you convert that view into a side view (top, bottom, left, right, front, back) you can still rotate as if it was perspective, on the other hand if you try to convert for example the left top view into a perspective view and after that tick the lock views your newly created view is locked even if it's a perspective :(. so in short lock side views only work in the defaults views...

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Committed various improvements to quadview...

in summary

  • locked quad views are now always on an axis (you can change which one while unlocked).

  • views now use complete axis comparisons when syncing. (not just default views).

  • 5c8d5c70cf

  • 7731a940d1

  • 38ead88dee

  • 5b0f03323b

Committed various improvements to quadview... in summary - locked quad views are now always on an axis (you can change which one while unlocked). - views now use complete axis comparisons when syncing. (not just default views). - 5c8d5c70cf - 7731a940d1 - 38ead88dee - 5b0f03323b
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#38531
No description provided.