Rigid body simulation behaves wildly on OSX #38746
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Reference: blender/blender#38746
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System Information
Mac os X 64-bit , NVIDIA GeForce 320M 256 MB
Blender Version
Broken: Blender 2.69.11/ which is the 2.70 test build.
Short description of error
Well there is something wrong with the rigid body simulator. When I add a object and make it active and add a plane which is passive. The object does drop to the plane as it should but once the active object touches the passive plane it starts to slide and move around. Physics are not properly simulated.
Exact steps for others to reproduce the error
I uploaded a video of a screen recording to show the problem/bug on my youtube page.
http://youtu.be/SjN8_sZcngM
Changed status to: 'Open'
Added subscriber: @jesus650rwc
#38940 was marked as duplicate of this issue
Blender 2.70 Test build bug.to Blender 2.70 Test build (rigid body simulator bug)Added subscriber: @mont29
Cannot confirm that with latest trunk… Could you please upload a sample file with that issue?
Sergej, assigning to you nevertheless. ;)
Blender 2.70 Test build (rigid body simulator bug)to Rigid body simulator bugSample.blend Sample as in .blend? If so, here is a sample.
Can't reproduce here on arch linux 64 bit.
Would be good if someone could try to reproduce this on a mac.
Added subscriber: @RJW
Confirmed on an iMac running OSX 10.9.1
Works OK for me in official 2.69.0 r60991 and recent buildbot build 2.69 #2175302.
Did you test in Blender 2.70 test build that blender.org released?
@jesus650rwc Yes, the official Blender 2.70 test build from blender.org exhibits the issue on OSX 10.9.1. The earlier builds I mentioned are OK.
@jesus650rwc @RJW
Could you test the latest buildbot and see whether the problem still exists?
Blender 2.69 #cb1b6b5 from buildbot works fine for me.
Is that build the same build that was just released from blender? (Blender2.70)
@jesus650rwc It's a different build. As requested by Sergej, I tested the latest buildbot build (http://builder.blender.org/download/) which, as I reported above, works fine on OSX 10.9.1.
In summary, official release has the bug, buildbot is OK.
Added subscriber: @particl3s
◀ Merged tasks: #38940.
Rigid body simulator bugto Rigid body simulation behaves wildly on OSXSince the problem isn't present in the buildbot builds the bug is either fixed or it's a problem with the way the testbuild was made on OSX.
Please Test the release candidate when it comes out to make sure it's not the latter.
Added subscriber: @sreich
@sreich
I just noticed the RC is available...
OSX 10.9.2.
Hope this helps.
Is there a way to fix this?
Added subscriber: @jensverwiebe
@jensverwiebe: I think you should take a look at this.
I confirm this issue.
The reason is my recent change to clang-omp-3.4.
Oddly it only happens in 64bit build.
We have several options:
...
Investigating what the real issue is atm.
Jens
So i made a tentavive fix for release 2.70 now, by just using clang 3.3 for bullet2.
This bullet issue should be investigated further:
Jens
Bang .. i just updated to Xcode 5.1 which is based on clang 3.4 too -> issue is back ( workaround was using the still @ 3.3 clang from former xcode )
So we need Erwin now
Jens
This issue was referenced by blender/blender-addons-contrib@558fa43ffd
This issue was referenced by
558fa43ffd
Changed status from 'Open' to: 'Resolved'
Closed by commit
558fa43ffd
.Changed status from 'Resolved' to: 'Open'
I wanna have this bug reopened due in fact i made fixes a bit working around the problem.
Although compiling is fixed, i would like to see comments from bullet2 ppl when
they start to use clang > 3.3 too.
The problem is solved atm by not using all release flags for compiling c-api and
just throw the full optimization on cpp code. We could live with that, but i wanna
know why this is in 64bit only and if it is perhaps stricter compiler or something else.
Due rare time atm., i postpone this for after 2.70 Priority is not high.
Jens
Changed status from 'Open' to: 'Resolved'
Closed by commit blender/blender-addons-contrib@558fa43ffd.