Linked groups explode when moved/rotated #38801
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Reference: blender/blender#38801
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System Information
Windows 7 Professional x86_64
nVidia GTX 550 Ti
Blender Version
Broken: 2.69.11
Worked: 2.69
Short description of error
If you link a group form another Blender file to your project and interact with it in any way (move it, rotate it, etc), really weird things happen when trying to render.
Exact steps for others to reproduce the error
Note that this does not only happen with Empties as in the example below, this is also affected by chain-linked groups.
showcase.blend
emblem.blend
Changed status to: 'Open'
Added subscriber: @Karai17
Probably my own mistake in recent dupli changes relating to obmat overrides ...
Added subscriber: @brecht
This issue was referenced by blender/blender-addons-contrib@188f8d0935
This issue was referenced by
188f8d0935
Changed status from 'Open' to: 'Resolved'
Closed by commit
188f8d0935
.Changed status from 'Resolved' to: 'Open'
So uh, this appears to still be a problem in 2.70 RC1... But not with the files I have currently linked. I'm still trying to figure out the test case, but when I render a more complex file, things explode and ar eno appropriately placed..
Added subscriber: @ideasman42
@Karai17 - hi, its really important we get some test file we can redo the problem - this is the only bug tagged as blocking 2.70 release at the moment.
Okay I have seemed to isolate the problem again. Opening the showcase.blend file I've linked below (I cannot seem to find how to upload more files), if you render the image using F12, everything is fine. If you create a copy (shift+D) of the staff, again, everything is fine. HOWEVER! If you MOVE either the original or copy in any way (grab, scale, rotate), BOTH staves will have incorrect and unreliable* transforms. If you only have one staff and move it in any way, again, it has incorrect and unreliable transforms.
Showcase
Staff
*Unreliable in this sense is that every time I press F12 to refresh the render, the transform changes.
I can confirm the render is broken, even without duplicating the group instance.
However this does not seem to be a regression, the same error happens in 2.69 already. Looks like Blender Internal's way of evaluating dupli obmats is really fragile when it comes to nested groups ...
Changed status from 'Open' to: 'Resolved'
Closed by commit blender/blender-addons-contrib@188f8d0935.