Boolean Modifier does not use the object shading mode #38805

Closed
opened 2014-02-24 12:40:18 +01:00 by Paulo José Oliveira Amaro · 7 comments

Blender Version
v2.69.11 f1a0278

Short description of error
The the new Boolean Modifier doesn't take in account the object's shading mode (smooth or flat), instead it apply to new faces the shading from the object used by the Modifier.

It's unexpected, since the new faces are not editable and then can't be set to smooth. You still can set the boolean's object shading, but if it's used more than once, you'd not able to control shading per object.
{F78727 }

**Blender Version** v2.69.11 f1a0278 **Short description of error** The the new Boolean Modifier doesn't take in account the object's shading mode (smooth or flat), instead it apply to new faces the shading from the object used by the Modifier. It's unexpected, since the new faces are not editable and then can't be set to smooth. You still can set the boolean's object shading, but if it's used more than once, you'd not able to control shading per object. {[F78727](https://archive.blender.org/developer/F78727/boolean-smooth.blend.png) }

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @PauloJoseOliveiraAmaro

Added subscriber: @PauloJoseOliveiraAmaro

Added subscriber: @DriesvanOosten

Added subscriber: @DriesvanOosten

You need to set the shading of the object you specify in the modifier setting to smooth as well.
I wouldn't consider this a bug.

You need to set the shading of the object you specify in the modifier setting to smooth as well. I wouldn't consider this a bug.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-02-24 13:18:43 +01:00

All the face/edge data is being copied from original meshes to result mesh now. This allows you to preserve sharp edges, seams and so to be copied properly but leads to such regressions when desired result was based on the limitation of old boolean modifier.

Wouldn't really consider this is a bug.

All the face/edge data is being copied from original meshes to result mesh now. This allows you to preserve sharp edges, seams and so to be copied properly but leads to such regressions when desired result was based on the limitation of old boolean modifier. Wouldn't really consider this is a bug.

@DriesvanOosten, how could you set the same object in the Boolean Modifier of various objects and still be able to control the shading of each object separately. You can't, because the same shading will be applied to all objects making use of that object with Boolean Modifier.

I can see the advantages from this behaviour, but it forces you to duplicate objects just to choose a different shading of another objects.

To avoid losing this, a checkbox could be included in the modifier to allow the user to choose inherit or not the shading from the specified object.

@DriesvanOosten, how could you set the same object in the Boolean Modifier of various objects and still be able to control the shading of each object separately. You can't, because the same shading will be applied to all objects making use of that object with Boolean Modifier. I can see the advantages from this behaviour, but it forces you to duplicate objects just to choose a different shading of another objects. To avoid losing this, a checkbox could be included in the modifier to allow the user to choose inherit or not the shading from the specified object.
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Reference: blender/blender#38805
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