shadow pass makes differences when using material node #38831
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Reference: blender/blender#38831
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System Information
windows 7 64bit
radeon 5850hd
Blender Version
2.70 test builds hash 4789793,date 2014-02-20 05:32)
Short description of error
if shadow pass == True then cube's shadow is vanished.
if shadow pass == False then cube's shadow is not vanished.
please look this picture and compare enclosed by red circles.
Exact steps for others to reproduce the error
test.blend
open this file and render with enabled shadow pass case and disabled.
Changed status to: 'Open'
Added subscriber: @icyp
Added subscribers: @brecht, @LukasTonne
You are using the
Diffuse
output of the material node here, which usually has the shadows "baked in", but if you enable a separate shadow pass they are not included in the Diffuse pass (Color pass still has them). I'm not entirely sure if this is intentional or a limitation of the Blender Internal renderer though.@brecht: Could you confirm if this is actually a bug?
That's not intentional, enabling other render passes should never influence the Combined pass. So it's a bug yes.
Added subscriber: @IRIEShinsuke
@brecht: Confused ... do you mean the Diffuse pass? Because that's the pass containing shadows only if no shadow pass exists. The combined Color always has shadows afaict.
I meant the Combined pass as you see in the image editor after rendering, that shouldn't be influenced by toggling the shadow pass on/off. As a consequence of that the Diffuse output in the material node should also be the same and always include the shadow, which it is not doing now.
This issue was referenced by blender/blender-addons-contrib@1dbd3ae629
This issue was referenced by
1dbd3ae629
Changed status from 'Open' to: 'Resolved'
Closed by commit
1dbd3ae629
.