Preview chunks in compositor are not shown if offset in scale node is not zero #38833

Closed
opened 2014-02-25 15:38:44 +01:00 by Dzoni Promis · 8 comments

System Information
Operating system and graphics card
Ubuntu 12.04 64bit
Nvidia 560Ti driver 304.116

Blender Version
Broken: 2.69.11 10f4c62

Short description of error

Combination

keying > scale (render size, offset) > alpha over

introduces missing chunks in preview image. Rendered image is fine.
If offset is changed from zero missing chunks are shown. Missing chunks are at random, and chunks size effects the shape and amount of "holes".
Screenshot_-02252014-_03:13:54_PM.png

**System Information** Operating system and graphics card Ubuntu 12.04 64bit Nvidia 560Ti driver 304.116 **Blender Version** Broken: 2.69.11 10f4c62 **Short description of error** Combination keying > scale (render size, offset) > alpha over introduces missing chunks in preview image. Rendered image is fine. If offset is changed from zero missing chunks are shown. Missing chunks are at random, and chunks size effects the shape and amount of "holes". ![Screenshot_-_02252014_-_03:13:54_PM.png](https://archive.blender.org/developer/F78918/Screenshot_-_02252014_-_03_13_54_PM.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @bpromis

Added subscriber: @bpromis
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

Yesterday made a fix in the Scale node which solved a similar problem. Could you test this with a recent build from builder.blender.org please?

8d023c1ad0

Yesterday made a fix in the Scale node which solved a similar problem. Could you test this with a recent build from builder.blender.org please? 8d023c1ad0

Added subscriber: @Sergey

Added subscriber: @Sergey
Lukas Tönne self-assigned this 2014-02-25 18:12:33 +01:00
Author

It is fixed in
2.69.11 d47d030

It is fixed in 2.69.11 d47d030

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Cool to hear this, closing then!

Cool to hear this, closing then!
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Reference: blender/blender#38833
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