Edited/linked particles cause crash #38994

Closed
opened 2014-03-06 15:28:30 +01:00 by Karja Krähwald · 8 comments

System Information
Windows 7 64, HD 5770

Blender Version
Broken: 2.69 release & hash: 19f7f9a

Short description of error
Changing particles type from emitter to hair leads Blender to crash if the same particle system is combed in another instance.

Exact steps for others to reproduce the error
Hair_selection_crash.blend

Steps:

  • Add a cube.

  • Give it a particle system.

  • Comb it.

  • Duplicate the cube.

  • Go to the particle system of any cube.

  • Click on Free Edit.

You have now a combed cube and a non-combed cube.
They use the same particle system.

  • Go to the particle system of the non combed cube.
  • Switch type from hair to emitter.

Crash: Switch type back to hair.

**System Information** Windows 7 64, HD 5770 **Blender Version** Broken: 2.69 release & hash: 19f7f9a **Short description of error** Changing particles type from emitter to hair leads Blender to crash if the same particle system is combed in another instance. **Exact steps for others to reproduce the error** [Hair_selection_crash.blend](https://archive.blender.org/developer/F80110/Hair_selection_crash.blend) Steps: - Add a cube. - Give it a particle system. - Comb it. - Duplicate the cube. - Go to the particle system of any cube. - Click on Free Edit. You have now a combed cube and a non-combed cube. They use the same particle system. - Go to the particle system of the non combed cube. - Switch type from hair to emitter. Crash: Switch type back to hair.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @karja

Added subscriber: @karja
Sergey Sharybin was assigned by Campbell Barton 2014-03-07 04:17:29 +01:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Crash seems to be related to threading, I couldn't redo the bug with -t 1 passed to blender.

Crash seems to be related to threading, I couldn't redo the bug with `-t 1` passed to blender.

@ideasman42, it's totally unrelated on the threading since i can easily redo the issue with 2.70-RC1 with -t 1 argument and the same exact bug happens in 2.69 release.

@ideasman42, it's totally unrelated on the threading since i can easily redo the issue with 2.70-RC1 with `-t 1` argument and the same exact bug happens in 2.69 release.
Sergey Sharybin was unassigned by Lukas Tönne 2014-03-07 14:57:14 +01:00
Lukas Tönne self-assigned this 2014-03-07 14:57:14 +01:00
Member

Added subscriber: @Sergey

Added subscriber: @Sergey
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Probably we will leave it this way until particles get refactored for Goosberry. Changing this fundamental feature just for one bug would invalidate lots of documentation and tutorials (and cause more reports in return), so it's probably acceptable for the time being.

Probably we will leave it this way until particles get refactored for Goosberry. Changing this fundamental feature just for one bug would invalidate lots of documentation and tutorials (and cause more reports in return), so it's probably acceptable for the time being.
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Reference: blender/blender#38994
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