Nodes in 2.70-RC2 and source build 211f08d
extremely unstable (segfault crash) #39209
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Reference: blender/blender#39209
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System Information
Linux Mint 16 // GTX460 (nvidia drivers 334.21, also occurred in 331.38)
Reproduced by at least one other person on IRC
Blender Version
Broken: 2.70-RC2
2525f9c
and source build211f08d
Worked: 2.69.0 does not seem to crash from these steps
Short description of error
With a node material, typical material editing causes blender to crash instantly.
Crashes encountered with: adjusting Hardness, disabling a texture, connecting nodes, mousing over nodes
Exact steps for others to reproduce the error
Steps in attached .blend; basically just disable one texture or adjust material properties.
nodecrash-minimal-2.blend
Crash text
Blender 2.70 (sub 0), Commit date: 2014-03-15 16:37, Hash
211f08d
bpy.data.materials["nodemat"].use_textures- [x] = False # Property
bpy.data.materials["nodemat"].use_textures- [x] = True # Property
backtrace
./blender() [0x8d6f95]
/lib/x86_64-linux-gnu/libc.so.6(+0x36ff0) [0x7eff99122ff0]
./blender(GPU_material_free+0x21) [0xfa98a1]
./blender(ED_render_id_flush_update+0x106) [0xb4c516]
./blender() [0xe83a9b]
./blender(DAG_ids_flush_tagged+0x97) [0xe84807]
./blender(BKE_scene_update_tagged+0x4f) [0xf3698f]
./blender(wm_event_do_notifiers+0x499) [0x8ddc89]
./blender(WM_main+0x20) [0x8d9000]
./blender(main+0xd7f) [0x8c2b1f]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7eff9910dde5]
./blender() [0x8d68f4]
Changed status to: 'Open'
Added subscriber: @vravCodyBurrow
Er, correction. Crash occurs in 2.69.0 as well. Cannot continue work on node-based material in the meantime.
Added subscriber: @mont29
Can’t reproduce this here (Debian 64 testing, ATI HD5730 +free driver)…
Just to be sure, are you using an "official" build from http://builder.blender.org/download/ ? If not, could you please try it?
Yes, I tested with a build from buildbot as well as 2.7RC2 and 2.69 from the website. The crash occurs in all. 64bit, also. Did you adjust or enable/disable multiple times? It doesn't always occur the first time.
Yep, I changed values at least several tens of times, without even a single little crash! ;) Even debug build with asan did not report any issue.
Now, iirc, we had other issues with ubuntu-like distros, which were LLVM conflicts related to graphic background of those distro…
But not sure at all this is the case here, backtrace does not really suggest this (though it happens in GPU Blender code).
Added subscriber: @lopataasdf
I confirm crash when change hardness value many times
nodecrash-minimal-2.crash.txt:
Blender 2.70 (sub 0), Commit date: 2014-03-14 22:47, Hash
2aff243
bpy.data.materials["nodemat"].specular_hardness = 182 # Property
Win7 x64 blender-2.70-211f08d-win64-vc12
Sorry, my version blender
2aff243
crashlog in Win7 x64 blender-2.70-211f08d-win64-vc12
Blender 2.70 (sub 0), Commit date: 2014-03-15 16:37, Hash
211f08d
bpy.data.materials["nodemat"].specular_hardness = 240 # Property
bpy.data.materials["nodemat"].specular_hardness = 199 # Property
bpy.data.materials["nodemat"].specular_hardness = 185 # Property
bpy.data.materials["nodemat"].specular_hardness = 443 # Property
bpy.data.materials["nodemat"].specular_hardness = 100 # Property
Blender do not crash when viewport in solid mode
Well, still can’t reproduce it, but changing settings here is rather slow, so it might miss crash…
Two things you can test:
-t 1
option (to disable multi-threaded update), and see whether it still crash?c:\Programs\Blender>blender.exe -t 1
Read new prefs: C:\Users\User\AppData\Roaming\Blender Foundation\Blender\2.70\co
nfig\userpref.blend
found bundled python: c:\Programs\Blender\2.70\python
read blend: C:\Temp\nodecrash-minimal-2.blend
Writing: C:\Users\User\AppData\Local\Temp\nodecrash-minimal-2.crash.txt
with multitexture not crash, but texture not displayed in viewport with this mode
The
-t 1
option doesn't change results, but switching to multitexture does. The viewport must be visible / in GLSL.This might not be useful information but I also tested this in a VirtualBox machine running Arch+DWM (no desktop environment). Blender of course rasterizes very poorly and slowly in that environment, but I was unable to replicate the crash. Interesting that it happens in both Ubuntu and Windows desktop windowing environments. (On Mint I'm running LXDE after originally installing with KDE.)
edit: lopataasdf, thanks for also testing this :)
Added subscriber: @Sergey
Blender 2.70 project should only contain bugs which are to be fixed for upcoming 2.70 release (aka, only regressions are to be added to this project).
Can not reproduce crash here (Debian 64 bit, 540m GPU) as well..
Added subscriber: @LukasTonne
Can't reproduce either (arch linux, GTX 660, driver 331.38)
Managed to reproduce with blender-softwaregl (thanks sergey). Seems to be a threading bug somehow, perhaps compounded by the horrible Material nesting in BI material nodes ...
This issue was referenced by blender/blender-addons-contrib@c626462c0f
This issue was referenced by
c626462c0f
Changed status from 'Open' to: 'Resolved'
Closed by commit
c626462c0f
.