Add Vector tests for bl_pyapi_mathutils.py #39451

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opened 2014-03-27 05:22:48 +01:00 by Campbell Barton · 8 comments

Blender has a tests file for the mathutils module.

Execute this from Blenders source code directory:

 blender --background -noaudio --python source/tests/bl_pyapi_mathutils.py

This is a simple example of testing in Python and currently all tests pass,

BUT: We miss tests for mathutils.Vector

See: http://www.blender.org/documentation/blender_python_api_2_70_release/mathutils.html#mathutils.Vector

Possible tests..

  • Vector.project()
  • Vector.reflect()
  • Vector.angle()
  • Vector.angle_signed()
  • Vector.rotation_difference()

As well as testing for success, its useful to test that zero length vectors give correct exceptions with angle measurement and incomparable args fail properly.,

Vectors sized 4+ are now supported but not used by many functions which rely on 2d or 3d vectors only, so ensuring large vectors dont fail is important too.

This is more of a beginner testing task since you can use existing tests as a reference.


Note, for extra points, heres a crash that could have been found with testing.
06b6cd8345 Vector.cross on vectors sized >4

Blender has a tests file for the `mathutils` module. Execute this from Blenders source code directory: ``` blender --background -noaudio --python source/tests/bl_pyapi_mathutils.py ``` This is a simple example of testing in Python and currently **all tests pass**, BUT: We miss tests for `mathutils.Vector` See: http://www.blender.org/documentation/blender_python_api_2_70_release/mathutils.html#mathutils.Vector Possible tests.. - Vector.project() - Vector.reflect() - Vector.angle() - Vector.angle_signed() - Vector.rotation_difference() As well as testing for success, its useful to test that zero length vectors give correct exceptions with angle measurement and incomparable args fail properly., Vectors sized 4+ are now supported but not used by many functions which rely on 2d or 3d vectors only, so ensuring large vectors dont fail is important too. This is more of a beginner testing task since you can use existing tests as a reference. ---- Note, for extra points, heres a crash that could have been found with testing. 06b6cd8345 `Vector.cross` on vectors sized >4
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @PatriceBertrand

Added subscriber: @PatriceBertrand

I'll take this one.

I'll take this one.
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@PatriceBertrand, great, there was a crash in Vector.cross - details linked above, would be nice to make sure new tests would find a crash like this.

@PatriceBertrand, great, there was a crash in `Vector.cross` - details linked above, would be nice to make sure new tests would find a crash like this.

Hello,
I created diff D433 with 20 something tests for Vector functions.

A few comments and questions:

  • I use the console to find out the expected results. I do not check whether the result is actually correct, it will just be "same as in 2.70".
  • Could easily add another 20 on these functions, if these are going in the right direction.
  • Question: should we inspect the actual BLI_math.c so as to determine relevant use cases, such as a special branch if vector is zero ?
Hello, I created diff [D433](https://archive.blender.org/developer/D433) with 20 something tests for Vector functions. A few comments and questions: - I use the console to find out the expected results. I do not check whether the result is actually correct, it will just be "same as in 2.70". - Could easily add another 20 on these functions, if these are going in the right direction. - Question: should we inspect the actual BLI_math.c so as to determine relevant use cases, such as a special branch if vector is zero ?
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@PatriceBertrand - thanks for the diff,

For each function we could try have 3 functions...

  • regular case
  • irregular/degenerate case
  • error case (in fact we could have more then one error case. but to begin with...)

However I wouldn't do this for all functions right now. maybe focus on say, 6 or so (the ones I proposed in the initial list), get this reviewed and approved, then do the others after.

@PatriceBertrand - thanks for the diff, For each function we could try have 3 functions... - regular case - irregular/degenerate case - error case (in fact we could have more then one error case. but to begin with...) However I **wouldn't** do this for all functions right now. maybe focus on say, 6 or so (the ones I proposed in the initial list), get this reviewed and approved, then do the others after.

Added subscriber: @mont29

Added subscriber: @mont29
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Reference: blender/blender#39451
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