Blender Game Engine Seg Fault When Playing Game #39779

Closed
opened 2014-04-18 11:03:42 +02:00 by Terry Wallwork · 9 comments

System Information
Operating system and graphics card

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

I am using Blender GIT Rev GIT2014-04-18-15-11-20-5a3fbc8 on a Fedora 20 Linux 64 Bit
Linux box with an Intel 3000HD GFX.

I have attached my system-info.txt and backtrace and a blend file that uses
Blender Game Engine. Pressing P on opening the file will seg fault Blender
when the alien space ship move across the screen.

This doesn't segfault on the official release but does on my builds and the most
recent build from builder.blender.org (Fri Apr 18 02:07:59 2014)

system-info.txt

backtrace.txt

SpaceShooter_011_-Page_90-Step_8-_Spawn_Alien_Ship.blend

**System Information** Operating system and graphics card **Blender Version** Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Short description of error** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps I am using Blender GIT Rev GIT2014-04-18-15-11-20-5a3fbc8 on a Fedora 20 Linux 64 Bit Linux box with an Intel 3000HD GFX. I have attached my system-info.txt and backtrace and a blend file that uses Blender Game Engine. Pressing P on opening the file will seg fault Blender when the alien space ship move across the screen. This doesn't segfault on the official release but does on my builds and the most recent build from builder.blender.org (Fri Apr 18 02:07:59 2014) [system-info.txt](https://archive.blender.org/developer/F85154/system-info.txt) [backtrace.txt](https://archive.blender.org/developer/F85155/backtrace.txt) [SpaceShooter_011_-_Page_90_-_Step_8_-_Spawn_Alien_Ship.blend](https://archive.blender.org/developer/F85156/SpaceShooter_011_-_Page_90_-_Step_8_-_Spawn_Alien_Ship.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TerryWallwork-1

Added subscriber: @TerryWallwork-1
Mitchell Stokes was assigned by Bastien Montagne 2014-04-18 12:00:01 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Does not crash here, but after a few seconds Blender freezes… Mitchell, another one for you. :)

Does not crash here, but after a few seconds Blender freezes… Mitchell, another one for you. :)

There are actually two issues here. The crash comes from occlusion culling (this can be disabled in the world properties as a work-around for now). The freeze @mont29 describes is caused by multi-threaded animations. I'm investigating a fix to this.

There are actually two issues here. The crash comes from occlusion culling (this can be disabled in the world properties as a work-around for now). The freeze @mont29 describes is caused by multi-threaded animations. I'm investigating a fix to this.

362b25b382 fixes the second issue (the freezing when using master).

362b25b382 fixes the second issue (the freezing when using master).

Looks like that commit may have also solved the first issue too. I am no longer getting crashes with the supplied test file. Can you confirm this?

Looks like that commit may have also solved the first issue too. I am no longer getting crashes with the supplied test file. Can you confirm this?
Author

Tested it with most recent git rev and it doesn't seg fault or freeze for me now :)

Tested it with most recent git rev and it doesn't seg fault or freeze for me now :)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#39779
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