Convert mesh from text should return a clean mesh not having double vertices #40021
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Reference: blender/blender#40021
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System Information
Operating system and graphics card
Blender Version
Broken: 2.70a and current dev version
2a3cdea
Short description of error
Converting a text to a mesh was not usable for boolean operations and likely other functions.
According to Thread
they found a solution that worked for me: remove double vertices
Exact steps for others to reproduce the error
Open attached blend file
Error:
Open the cubes modifier and select the convert object
Good:
Select the removed doubles object in the cubes boolean operator
convertmeshbug.blend
Changed status to: 'Open'
Added subscriber: @oliverbojahr
Changed status from 'Open' to: 'Archived'
This is producing such meshes by design, you can easily run a removedouble tool after conversion if needed… Not a bug, thanks for the report anyway.
Changed status from 'Archived' to: 'Open'
Hmm disagree somehow.
Why is there the need to Google, skip to several results.
If it's by design, do you see any other chance in giving the user a hint.
So, I did some more investigations, that puzzles me:
In Blender default font, a capital T is composed out of straight lines. (Handles scaled to 0)
Scenarios:
4b, 5b) Filling the top and button does not introduce double vertices
I don't know the algorithm, but above examples might indicate, that there are other options than currently chosen.
Additional comments:
Again the letter T extruded a bit and converted to a mesh, produces the following:
2.1) The top and bottom faces do not share the vertices with the contour
2.2) The filled faces of the upper rectangle of the T contain a zero face
For the case of the T the following manual steps worked great:
I think you should somehow accept the reopen, especially in respect to the bug summary.
Changed status from 'Open' to: 'Archived'
Would have to ask Sergey the exact reason, but remember we closed other reports like this int the past… Again, a bug is something that does not work as intended, this works as intended!
Changed status from 'Archived' to: 'Open'
Bastien, could we ask for a second opinion.
The reason is, that it does not work as I intended and certainly needs an improvement. I cannot judge about priorities, schedule or complexity.
I'd expect a filled and good designed letter as the T is to create a manifold, non zero face, non duplicate and non intersecting mesh.
That's what I expect from a function called: "Mesh from text with fill set to true"
Hence: To me the text fill option does not do a good job in the case of the letter T and possible others.
If I follow your arguments, that it was intended to create meshes of bad quality by intention, I'd expect to read this in the documentation and expect there are good reasons for it.
From manual:
Fill
The fill options control how the text curves are filled in when text is Extruded or Beveled in the Geometry Panel.
Front
Fills in the front side of the surface.
Back
Fills in the back side of the surface.
Fill Deformed
Fills the curves after applying shape keys and modifiers.
Creation of filled text is a complicated task. Fiilled text does create non manifold, unconnected and zero faces. Filled faces are not connected to the contour. So it is not recommended to use this function for 3D print, sculpting and boolean operations without cleaning up. In these cases we recommend to use the function remove duplicate vertices, which might solve some problems. You might also consider the remesh modifier or better filling faces manually.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
This is a known behavior of current text tessellator which produces open manifold. I'm not sure why you mention that likely other functions would have issues boolean is really a special case which expects closed manifolds. And even if the text case is supported, it's still possible to confuse boolean modifier with other meshes.
It's always possible to improve the things, but such things are out of the bug tracker.
Thanks for the report, but it is a TODO which is already listed there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Text_Editing_.283D.29
The fill algorithm creates non manifold and zero faces and do prevent functions like 3d printing, boolean operations and Sculpting (likely more).
I understand it's a known limitation. I'd rather make a note in the manual and would also adopt the text in the todo list
Text Editing (3D)
When converting filled/beveled text into a mesh - there are many doubles and zero faces.