Utilization of 2 or more GPU´s/GTX750ti #40027
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Reference: blender/blender#40027
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System Information
Windows 7 64bit
Intel I7-920 3,5ghz 16gb 2x GTX750ti
Blender Version
Broken: 2.70.xx, testet on
fd80ac4
Worked: 2.69.11
eb4f2b4
Short description of error
Using more then one GPU, the utilization of both cards are bad.
In 2.69.11
eb4f2b4
, i get speedup of ~90%-97%In 2.70.5
fd80ac4
~33%-60%I think it has to do with this commit
1d016758
I made tests on Blenderartists, using mib2berlin´s Cornellbox 2.7x benchmark.
http://blenderartists.org/forum/showthread.php?327909-Cycles-NVidia-MAXWELL-Benchmarks&p=2639500&viewfull=1#post2639500
Exact steps for others to reproduce the error
Render with 2 GPU´s, look at the utilization of both cards.
www.blenderartists.org/forum/attachment.php?attachmentid=297482&d=1395468047
Changed status to: 'Open'
Added subscriber: @RolfJawarsch
Added subscriber: @ThomasDinges
Are both card dedicated to rendering or is one driving the display ?
We use different cuda command to try and keep the card as busy as possible depending on this.
How big is your tile size and how fast does one tile complete?
the asynchronous (2nd card and beyond) is depending on scheduling just enough work so the GPU comes back about every 1 second. the 1st card ( only if it drives the display) one CPU core is tasked to busy-waiting for the card to finish.
Yes, one card is for driving the display.
Tilessize in this case was 256x256, but its also on 128/128 or 512x256 etc.
The greater the tilesize the worse the utilization.
The smaller the tilesize the longer the overall rendertime.
Each tile render different times by every render attempt with 2xGPU+busywait commit, it's hard to say, but i´ve tested it.
Mib´s Cornellbox for 2.7
2.70.5
fd80ac4
Rendertimes 2:30-2:42 4 Tiles@256x256 2xGPU
1.Top right: ~1:02 GPU1
2.Bottom right: ~1:19 GPU2
3.Top left: ~1:23 GPU1
4.Bottom left: ~1:22 GPU2
Rendertimes 3:44 4 Tiles@256x256 1xGPU
1.Top right: ~0:52
2.Bottom right: ~0:55
3.Top left: ~0:56
4.Bottom left: ~1:02
2.70.5
fd80ac4
without busywait commitRendertimes 1:58 4 Tiles@256x256 2xGPU
1.Top right: ~0:55 GPU1
2.Bottom right: ~0:56 GPU2
3.Top left: ~0:55 GPU1
4.Bottom left: ~1:03 GPU2
Rendertimes 3:52 4 Tiles@256x256 1xGPU
1.Top right: ~0:56
2.Bottom right: ~0:56
3.Top left: ~0:57
4.Bottom left: ~1:03
Added subscriber: @brecht
I am not getting this behavior, thx for the detailed info though.
@ThomasDinges I think I need to talk with @brecht to see if we can further reduce the sync events and or if driving one GPU with sync api and another with async might be the cause.
Added subscriber: @plasmasolutions
Added subscriber: @Tibi-4
Hi,
I’ve tested with two 750Ti cards not connected to any display, blender-2.70-30361a7-win64-vc12 and I get the following times for the cornell_bench_27:
One card 4’19"
Two cards 2’11"
Cheers!
It looks to me like mixing the synchronous and the asynchronous API has some additional downside.
This also implies that the current state is not really a working one.
Added subscriber: @MartijnBerger
@MartijnBerger: do you think reverting
39bfde674c
could solve the problem?Not sure what else we can do here besides reverting the entire async system, I don't have the hardware to test this properly. And there's other complaints about updates taking too long, for which a more advanced system is probably needed.
@brecht. Yes I think we need a more advanced system. But current situation is less good then just doing busy waiting. Mixing both seems to have very undesirable effects and doing a proper fix requires more time and testing then I currently have.
I would just rip out the whole async handling for now. Ill re-add it to my long term todo.
This issue was referenced by
3b53fffb77
Changed status from 'Open' to: 'Resolved'
Closed by commit
3b53fffb77
.