Very specific set of circumstances causes crash (regarding compositing, file output node, Save Buffers setting, and multiple scenes) #40098

Closed
opened 2014-05-08 20:38:00 +02:00 by Matt Hurley · 9 comments

System Information
Win7 Ultimate 64-bit
Two GeForce 650 (non SLI)
Phenom II x6
16GB RAM
All latest drivers as of 8 May 2014

Blender Version
Broken: 2.70 (the main release downloaded from Blender.org)

Short description of error
Blender crashes when all of this very specific set of circumstances is true:
There are more than 1 scene in the blend file,
and
One scene is set up to render any render layer from another scene in the file,
and
The scene doing the rendering is using a file output node,
and
The scene being rendered has "Save Buffers" turned ON in the render settings.

Exact steps for others to reproduce the error
Open the attached blend fail and press F12 while in the scene called "rendering."

To prevent the crash, do ANY ONE (or all) of the following:

  • Remove the file output node from the scene called "rendering"
  • Remove the other scene from the compositing setup in "rendering"
  • Render the other scene from the compositor by clicking the camera button on its render layers node
  • Uncheck "Save Buffers" in the render settings of the other scene

This occurs with both the Blender Internal renderer and Cycles, as well with both CPU and GPU computation in the Cycles renderer.

Test.blend

**System Information** Win7 Ultimate 64-bit Two GeForce 650 (non SLI) Phenom II x6 16GB RAM All latest drivers as of 8 May 2014 **Blender Version** Broken: 2.70 (the main release downloaded from Blender.org) **Short description of error** Blender crashes when all of this very specific set of circumstances is true: There are more than 1 scene in the blend file, and One scene is set up to render any render layer from another scene in the file, and The scene doing the rendering is using a file output node, and The scene being rendered has "Save Buffers" turned ON in the render settings. **Exact steps for others to reproduce the error** Open the attached blend fail and press F12 while in the scene called "rendering." To prevent the crash, do ANY ONE (or all) of the following: - Remove the file output node from the scene called "rendering" - Remove the other scene from the compositing setup in "rendering" - Render the other scene from the compositor by clicking the camera button on its render layers node - Uncheck "Save Buffers" in the render settings of the other scene This occurs with both the Blender Internal renderer and Cycles, as well with both CPU and GPU computation in the Cycles renderer. [Test.blend](https://archive.blender.org/developer/F87919/Test.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @hurleyman77

Added subscriber: @hurleyman77

Added subscriber: @willi-2

Added subscriber: @willi-2

Maybe related: #39985 (fixed recently). Give the latest build a try just to see if it's already fixed: http://builder.blender.org/download/

Maybe related: #39985 (fixed recently). Give the latest build a try just to see if it's already fixed: http://builder.blender.org/download/
Member

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'
Member

✘ Merged into #39985.

✘ Merged into #39985.
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

This is the exact same case as in in #39985, and works fine with current master. Please leave a comment if you still find problems with a recent version.

This is the exact same case as in in #39985, and works fine with current master. Please leave a comment if you still find problems with a recent version.
Author

Nope, looks like it's fixed. I guess I should have checked the latest build :-/ Thanks.

Nope, looks like it's fixed. I guess I should have checked the latest build :-/ Thanks.
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Reference: blender/blender#40098
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