Very specific set of circumstances causes crash (regarding compositing, file output node, Save Buffers setting, and multiple scenes) #40098
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Reference: blender/blender#40098
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System Information
Win7 Ultimate 64-bit
Two GeForce 650 (non SLI)
Phenom II x6
16GB RAM
All latest drivers as of 8 May 2014
Blender Version
Broken: 2.70 (the main release downloaded from Blender.org)
Short description of error
Blender crashes when all of this very specific set of circumstances is true:
There are more than 1 scene in the blend file,
and
One scene is set up to render any render layer from another scene in the file,
and
The scene doing the rendering is using a file output node,
and
The scene being rendered has "Save Buffers" turned ON in the render settings.
Exact steps for others to reproduce the error
Open the attached blend fail and press F12 while in the scene called "rendering."
To prevent the crash, do ANY ONE (or all) of the following:
This occurs with both the Blender Internal renderer and Cycles, as well with both CPU and GPU computation in the Cycles renderer.
Test.blend
Changed status to: 'Open'
Added subscriber: @hurleyman77
Added subscriber: @willi-2
Maybe related: #39985 (fixed recently). Give the latest build a try just to see if it's already fixed: http://builder.blender.org/download/
Changed status from 'Open' to: 'Duplicate'
✘ Merged into #39985.
Added subscriber: @LukasTonne
This is the exact same case as in in #39985, and works fine with current master. Please leave a comment if you still find problems with a recent version.
Nope, looks like it's fixed. I guess I should have checked the latest build :-/ Thanks.