checker deselect not behaving correctly with edge selections #40324
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Reference: blender/blender#40324
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System Information
Operating system and graphics card
Blender Version
recent version from buildbot nightly builds
hash:
85398de
Short description of error
using checker deselect with an edge selecting doesn't appear to behave as it should
Exact steps for others to reproduce the error
add a new cylinder (can have ngon/tri caps or none doesn't matter for this)
go into edit mode
switch over to edge select mode
select all vertical edges as seen in this screenshot
now hit select>checker deselect (or [space] & type "chec...")
nothing is getting deselected.
if I change the offset in the [F6] menu one edge loop get's deselected
I noticed that if the selected edge loops are connected, everything actually works as expected
thanks for your time :)
Changed status to: 'Open'
Added subscriber: @particleemitter
Added subscribers: @ideasman42, @Sergey
I'm not sure it's supposed to work. @ideasman42, mind having a look? :)
This issue was referenced by
bec8cee7cf
Changed status from 'Open' to: 'Resolved'
Closed by commit
bec8cee7cf
.This is feature request really, but we had this reported before and its useful functionality.