Cycles baking crashes #40601
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Reference: blender/blender#40601
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System Information
Windows 7 64 bit
AMD Radeon HD 6950
Blender Version
Broken: Blender 2.71 RC (
169c95b
), Blender 2.70 (e53c00a
)Short description of error
When I try to bake details from a highpoly mesh to lowpoly model Blender crashes. I attempted to bake this model with two different Blender versions from Graphicall (as the latest release doesn't have Cycles baking yet) but both versions crashed upon bake. I did also try to bake some details to a cube which worked fine so there seems to be something weird with this specific scene.
I have tried using the simplify option to make the models a bit lighter, using square textures and using low-res textures neither of which seemed to help.
Exact steps for others to reproduce the error
The only step necessary should be to just press bake under the render settings. The highpoly models are located in the first top layer, the lowpoly model in the first bottom layer and the cage model in the second bottom layer.
Cycles_Baking_Crash.blend
Changed status to: 'Open'
Added subscriber: @RobinKarlsson
Added subscribers: @dfelinto, @Sergey
@dfelinto, it's possible that
bvhtree_from_mesh_faces
will return treeData.tree == NULL for meshes without any faces.This leads to a null-pointer dereference in the ray intersection code.Guess we just need to skip rays is tree is NULL?
One more note,
is rather strange check -- why to get an address here? And it's invalid because NULL tree will also happen with mesh without faces a was mentioned above.
Fixed, the issue was indeed objects with zero faces:
By the way, you will get considerable faster baking if you join some of your highpoly objects. Baking in the external engine (Cycles) runs once per highpoly object.
Thanks for the report, closing commit coming shortly.
This issue was referenced by
b0708dd718
Changed status from 'Open' to: 'Resolved'
Closed by commit
b0708dd718
.