Translate and Transform nodes unexpected behaviour #41104

Closed
opened 2014-07-16 17:24:39 +02:00 by Mikhail Rachinskiy · 11 comments

System Information
Windows 8.1 x64
Renderer: GeForce GTX 860M/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.4.0

Blender Version
Broken: 2.71.2 de379c0

Short description of error
It seems like Translate and Transform nodes working withing the initial boundaries of transformed image/movie. Issue appears when I want to composit two images, each with different aspect ratio.

Exact steps for others to reproduce the error

  • Open blend file{F98156}
  • Press F12 to start render

See the results in various Preview nodes

**System Information** Windows 8.1 x64 Renderer: GeForce GTX 860M/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.4.0 **Blender Version** Broken: 2.71.2 de379c0 **Short description of error** It seems like Translate and Transform nodes working withing the initial boundaries of transformed image/movie. Issue appears when I want to composit two images, each with different aspect ratio. **Exact steps for others to reproduce the error** - Open blend file{[F98156](https://archive.blender.org/developer/F98156/transform_node.blend)} - Press F12 to start render # See the results in various Preview nodes
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @MikhailRachinskiy

Added subscriber: @MikhailRachinskiy

Added subscriber: @mont29

Added subscriber: @mont29
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Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

I'm afraid this might be a limitation of the current compositor that can only be resolved by some recoding. It's related to how nodes pick their resolutions:

  • When connected to a render, preview or other output node with a higher resolution, this will be used for evaluating the node
  • When the Blur node is connected it creates a buffer first, which uses the "original" resolution of the input nodes, i.e. all parts outside this buffer get clamped (muting the blur will keep them visible).

It could perhaps be a simple fix of the Blur node, but have to investigate.

I'm afraid this might be a limitation of the current compositor that can only be resolved by some recoding. It's related to how nodes pick their resolutions: * When connected to a render, preview or other output node with a higher resolution, this will be used for evaluating the node * When the Blur node is connected it creates a buffer first, which uses the "original" resolution of the input nodes, i.e. all parts outside this buffer get clamped (muting the blur will keep them visible). It could perhaps be a simple fix of the Blur node, but have to investigate.
Author
Member

Makes sense, maybe better leave i as is, anyway it is easier to put Blur node before Scale and Translate to make it work correctly.

You can not answer that, but I have a small question: I wonder why Transform node is even there? It is less convenient and less functional than Scale, Translate and Rotate nodes.

Makes sense, maybe better leave i as is, anyway it is easier to put Blur node before Scale and Translate to make it work correctly. You can not answer that, but I have a small question: I wonder why Transform node is even there? It is less convenient and less functional than Scale, Translate and Rotate nodes.
Lukas Tönne was assigned by Sergey Sharybin 2014-07-17 08:15:46 +02:00

Added subscriber: @Sergey

Added subscriber: @Sergey
Lukas Tönne was unassigned by Sergey Sharybin 2014-09-17 15:05:45 +02:00
Sergey Sharybin self-assigned this 2014-09-17 15:05:45 +02:00

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

@Jeroen-Bakker, i'm not actually sure. Shall i try fixing it or you'd think of better wait for the canvas-awareness?

@Jeroen-Bakker, i'm not actually sure. Shall i try fixing it or you'd think of better wait for the canvas-awareness?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Well, personally i would just call i known behavior and solve ll issues together as a part of canvas awareness project. This would hopefully happen for Gooseberry project.

Thanks for the report anyway.

Well, personally i would just call i known behavior and solve ll issues together as a part of canvas awareness project. This would hopefully happen for Gooseberry project. Thanks for the report anyway.
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Reference: blender/blender#41104
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