Cycles Motion Blur takes exponential time to render with GPU #41644
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Reference: blender/blender#41644
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System Information
Windows 7 64bits, GTX 780
Blender Version
Broken: 2.71
9337574
Worked: 2.70
When rendering images with cycles, motion blur activated and GPU, render time grows infinitly ( till windows crashes more precisely...) for each image (for example : first image 1s, second image 2s, etc...)
Before the rendering of every image, there is a time when nothing happens, and this time is longer at each image.
I monitored my Card, temperature and memory are stable and maximum is not reached.
I tested with CPU, no problem. I tested on 2.70, no problem.
Exact steps for others to reproduce the error
test_motion_blur_gpu.blend1
Changed status to: 'Open'
Added subscriber: @ThomasLebrun
Added subscriber: @mont29
Sergey, this is your playground :)
Added subscribers: @ThomasDinges, @MartijnBerger
Yet, Thomas and Martijn might want to have a look too!
Does this happen with both rendering to a movie and image sequence?
I just tried, bugs in both cases.
Even with rendering single images from time to time, it bugs.
Wasn't able to reproduce so far, but mainly tried on linux and it might be platform-specific, will give another attempt on windows tomorrow..
Another question is: what if you open the file, jump straight to frame 15 and render single image? Would it be normal time or some real slow time to render?
And what if you'll start rendering frame by frame in a way like F12, go to next frame, F1 go to the next frame and so?
It is like there is a cache, filling progressively at each render, if i render 15 times the first image with F12 i'll have the same result... Only way to empty this cache is to restart blender...
just in case, here is a video of the bug so you see the problem clearly : http://youtu.be/btCUrvmeJrg
Can not reproduce the issue so far, also it's seems that time is spent on the rame update, not on the actual rendering.
Please try the following:
It was the valve source addon.
If i don't activate it i have no problem.
Sorry for wasting your time with a none core blender related problem.
Thanks for your advices.
Changed status from 'Open' to: 'Resolved'
No worries! Closing the report as resolved then!