Activated Mutlittexture shading show not the material color corect.. #41854

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opened 2014-09-17 11:07:27 +02:00 by Sebbo · 6 comments

I7 Win 7 ultimate , 64 bit
ati 7970

blender 2.71
9337574

one Object show not the corect material color .
all objects have had the same one material.
the display type is set to texture for all objects.
3d view is set to texture mode.
shading is set to multitexture..

why that happens.

I will positioning the lamps and for that it would be cool to see the lights and shadows..
but my modelled object doesn t show the material color corect.
I know Blenders 3 d view Texture option together with active GLSL & Texture shading setting can be confusing specially when it come to uv map and material_texture creating.
you can t not see a corect result .
with Cycle its even a little bit harder to see corect result but in that case no Uv map is created no texture is used.

steps:.
I apply a material to my modelled object and then I creat a plane and a cube and apply the same matrial to that objects.
I change the display type to texture and then I aset the shading to mutlitexture.
Now I can move the lamps in my scene and I can see the shadow and lighning change.
but stop my modelled object have a white material and doesn t fallow material color changes , its
always white.
problem_texture_view_Glsl_Multitex.png

MIXEr_KNOB_greeen_test_glsl-texture_problem_2005-USB_contrl_C1_white_numbers_D1comp_nodes,a1-.-14_Sept._new-body_Cycle_test_a1.blend

I7 Win 7 ultimate , 64 bit ati 7970 blender 2.71 9337574 one Object show not the corect material color . all objects have had the same one material. the display type is set to texture for all objects. 3d view is set to texture mode. shading is set to multitexture.. why that happens. I will positioning the lamps and for that it would be cool to see the lights and shadows.. but my modelled object doesn t show the material color corect. I know Blenders 3 d view Texture option together with active GLSL & Texture shading setting can be confusing specially when it come to uv map and material_texture creating. you can t not see a corect result . with Cycle its even a little bit harder to see corect result but in that case no Uv map is created no texture is used. steps:. I apply a material to my modelled object and then I creat a plane and a cube and apply the same matrial to that objects. I change the display type to texture and then I aset the shading to mutlitexture. Now I can move the lamps in my scene and I can see the shadow and lighning change. but stop my modelled object have a white material and doesn t fallow material color changes , its always white. ![problem_texture_view_Glsl_Multitex.png](https://archive.blender.org/developer/F110863/problem_texture_view_Glsl_Multitex.png) [MIXEr_KNOB_greeen_test_glsl-texture_problem_2005-USB_contrl_C1_white_numbers_D1comp_nodes,a1-.-14_Sept._new-body_Cycle_test_a1.blend](https://archive.blender.org/developer/F110867/MIXEr_KNOB_greeen_test_glsl-texture_problem_2005-USB_contrl_C1_white_numbers_D1comp_nodes_a1-.-14_Sept._new-body_Cycle_test_a1.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Sebbo self-assigned this 2014-09-17 11:07:27 +02:00
Author

Added subscriber: @jacky3horn

Added subscriber: @jacky3horn
Author

link for short video that describe or show the problem..

http://vimeo.com/106364837

wfg jacky

link for short video that describe or show the problem.. http://vimeo.com/106364837 wfg jacky

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @mont29

Added subscriber: @mont29

Hmmm, took me a bit of time to understand what is going on here, but there is no bug in fact. Issue is, your white object has an UVMap, but no image assigned to it. Multitexture mode is here to show such UVMapped images, so it just defaults to a void white one when it has not sources...

The other objects of your scene have no UVMap, so here it falls back to Solid draw mode.

Thanks for the report anyway.

Hmmm, took me a bit of time to understand what is going on here, but there is no bug in fact. Issue is, your white object has an UVMap, but no image assigned to it. Multitexture mode is here to show such UVMapped images, so it just defaults to a void white one when it has not sources... The other objects of your scene have no UVMap, so here it falls back to Solid draw mode. Thanks for the report anyway.
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Reference: blender/blender#41854
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