link render layer with visible bug #42016

Closed
opened 2014-09-29 21:22:14 +02:00 by Alexey · 7 comments

System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (All)
Worked: (2.72 is special case)
lock_on1.png
lock_on2.png
lock_on3.png
lock_on4.png
lock_on5.png
lock_on6.png
Exact steps for others to reproduce the error
lock_on_scene.blend
open this with 2.71(9337574)
select Cycles:
cursor position is not important press f12 - working normal
select Blender render:
don't set cursor to 3d view, f12 - working normal
set cursor to 3d view, f12 - working with bug
open with 84dfec7
(Cycles or BI is not important)
set cursor to 3d view f12 - working with bug
set cursor to any other window, f12 - working properly

System Information windows7 64 ASUS ATI Radeon HD6870 Blender Version Broken: (All) Worked: (2.72 is special case) ![lock_on1.png](https://archive.blender.org/developer/F113631/lock_on1.png) ![lock_on2.png](https://archive.blender.org/developer/F113633/lock_on2.png) ![lock_on3.png](https://archive.blender.org/developer/F113637/lock_on3.png) ![lock_on4.png](https://archive.blender.org/developer/F113639/lock_on4.png) ![lock_on5.png](https://archive.blender.org/developer/F113641/lock_on5.png) ![lock_on6.png](https://archive.blender.org/developer/F113643/lock_on6.png) **Exact steps for others to reproduce the error** [lock_on_scene.blend](https://archive.blender.org/developer/F113646/lock_on_scene.blend) open this with 2.71(9337574) select Cycles: cursor position is not important press f12 - working normal select Blender render: don't set cursor to 3d view, f12 - working normal set cursor to 3d view, f12 - working with bug open with 84dfec7 (Cycles or BI is not important) set cursor to 3d view f12 - working with bug set cursor to any other window, f12 - working properly
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Inwader77

Added subscriber: @Inwader77

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-09-30 11:58:01 +02:00

Thanks for the report, but there is no bug here, it’s feature. This behavior is intended, and it was a bug in Cycles in 2.71 and previous, that was fixed for 2.72.

The idea is that, when you call render op from the 3DView, you use layers from that 3DView. Else, you use layers from the scene.

Thanks for the report, but there is no bug here, it’s feature. This behavior is intended, and it was a bug in Cycles in 2.71 and previous, that was fixed for 2.72. The idea is that, when you call render op from the 3DView, you use layers from that 3DView. Else, you use layers from the scene.

Changed status from 'Archived' to: 'Archived'

Changed status from 'Archived' to: 'Archived'

Added subscriber: @Sergey

Added subscriber: @Sergey

In fact it was a bug in Cycles for quite a while. The thing is -- when viewport has local layers enabled (and not locked with the scene's one) viewport layers are to be used by the render engine when rendering is invoked from this viewport. This is by design. And it was made consistent in Cycles for 2.72.

Thanks for the report, but it's not a bug at all with BI.

In fact it was a bug in Cycles for quite a while. The thing is -- when viewport has local layers enabled (and not locked with the scene's one) viewport layers are to be used by the render engine when rendering is invoked from this viewport. This is by design. And it was made consistent in Cycles for 2.72. Thanks for the report, but it's not a bug at all with BI.
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Reference: blender/blender#42016
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