Game engine in GLSL, multiple UV material, UV maps are wrong or mixed #42111

Closed
opened 2014-10-06 13:47:58 +02:00 by Ádám Háda · 6 comments

System Information
Windows 8.1
Nvidia GeForce 710M

Blender Version
2.72 95182d1

Short description of error

I try to make a GLSL lightmap material with nodes. The material looks fine in the viewport, but when I press 'P', it looks different, both of the diffuse and lightmap textures use the same UV map.
The node setup contains:

  • Geometry node, the UV layout set to 'UVMap'
  • Texture node, with a simple image texture, this is connected to the previous node, through the UV
  • Another geometry node, set to 'lightmapUV'
  • Another texture node, with a lightmap texture (baked before, but error also if its from a file), connected the the second geometry node
  • Mix node, the 2 texture nodes' colors are coming in, the blend mode does not matter
  • Output node, color connected to the mix

Exact steps for others to reproduce the error
uv-error.blend

Press 'P' in a viewport, and see the difference
If you try to change the node setup, even if you leave out the mix node, wrong UV is used in many cases.

**System Information** Windows 8.1 Nvidia GeForce 710M **Blender Version** 2.72 95182d1 **Short description of error** I try to make a GLSL lightmap material with nodes. The material looks fine in the viewport, but when I press 'P', it looks different, both of the diffuse and lightmap textures use the same UV map. The node setup contains: - Geometry node, the UV layout set to 'UVMap' - Texture node, with a simple image texture, this is connected to the previous node, through the UV - Another geometry node, set to 'lightmapUV' - Another texture node, with a lightmap texture (baked before, but error also if its from a file), connected the the second geometry node - Mix node, the 2 texture nodes' colors are coming in, the blend mode does not matter - Output node, color connected to the mix **Exact steps for others to reproduce the error** [uv-error.blend](https://archive.blender.org/developer/F115235/uv-error.blend) Press 'P' in a viewport, and see the difference If you try to change the node setup, even if you leave out the mix node, wrong UV is used in many cases.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @hadahector

Added subscriber: @hadahector
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Hey @hadahector,
Is the bug still appearing in the latest builds from buildbot?

Hey @hadahector, Is the bug still appearing in the latest builds from [buildbot](https://builder.blender.org/download/)?
Author

Yes it is, I've just downloaded and tried.

Yes it is, I've just downloaded and tried.
Member

Closed as duplicate of #33730

Closed as duplicate of #33730
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Reference: blender/blender#42111
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