vibrating animation bug in the game engine #42122
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Reference: blender/blender#42122
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{F115285}System Information
windows 7
GeForce 520
Blender Version
Broken: 2.72
sort of worked: 2.71
Worked: 2.68
Short description of error
when using a track to brick with an action brick the error happens.
Exact steps for others to reproduce the error
Based on a attached .blend file with minimum amount of steps
Open the blender file and you will see it, it should not vibrate
Changed status to: 'Open'
Added subscriber: @eyeball
I might have been a little unclear, the cube will vibrate when you run the game, but it should not vibrate.
Added subscriber: @JorgeBernalMartinez
I confirm the regression.
I did a experimental 2.72 build without new "track to" changes and it didn't fix the cube vibration. Then it is possible that the bug it is related to the new action code in this release.
Hi eyeball,
this bug was introduced by this commit
315609e
(Fix #40257: Frustum culling not working properly). That commit was reverted (4fac29c
) and the #40257 was fixed in other way (8ebb552
).Then, from 2.73a the vibration issue has gone. Could you check if it is Ok for you?
Hi lordloki , I don't have time right now, but I will get to it!
Changed status from 'Open' to: 'Resolved'
Hi eyeball,
I have tested the vibration issue blend in 4 computers (windows 7 64bits, windows 8.1 64bits and opensuse 13.1 32 & 64 bits) and all of them work perfectly.
Then, I'm going to close the bug report. If you find that the bug continues occurring to you, please feel free to open again this task.
Thanks a lot for reporting!!