vibrating animation bug in the game engine #42122

Closed
opened 2014-10-06 21:35:41 +02:00 by Nicholas Nel · 9 comments

{F115285}System Information
windows 7
GeForce 520

Blender Version
Broken: 2.72
sort of worked: 2.71
Worked: 2.68

Short description of error
when using a track to brick with an action brick the error happens.

Exact steps for others to reproduce the error
Based on a attached .blend file with minimum amount of steps
Open the blender file and you will see it, it should not vibrate

{[F115285](https://archive.blender.org/developer/F115285/moguri.blend)}**System Information** windows 7 GeForce 520 **Blender Version** Broken: 2.72 sort of worked: 2.71 Worked: 2.68 **Short description of error** when using a track to brick with an action brick the error happens. **Exact steps for others to reproduce the error** Based on a attached .blend file with minimum amount of steps Open the blender file and you will see it, it should not vibrate
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @eyeball

Added subscriber: @eyeball
Author

I might have been a little unclear, the cube will vibrate when you run the game, but it should not vibrate.

I might have been a little unclear, the cube will vibrate when you run the game, but it should not vibrate.
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

I confirm the regression.
I did a experimental 2.72 build without new "track to" changes and it didn't fix the cube vibration. Then it is possible that the bug it is related to the new action code in this release.

I confirm the regression. I did a experimental 2.72 build without new "track to" changes and it didn't fix the cube vibration. Then it is possible that the bug it is related to the new action code in this release.
Member

Hi eyeball,

this bug was introduced by this commit 315609e (Fix #40257: Frustum culling not working properly). That commit was reverted (4fac29c) and the #40257 was fixed in other way (8ebb552).

Then, from 2.73a the vibration issue has gone. Could you check if it is Ok for you?

Hi eyeball, this bug was introduced by this commit 315609e (Fix #40257: Frustum culling not working properly). That commit was reverted (4fac29c) and the #40257 was fixed in other way (8ebb552). Then, from 2.73a the vibration issue has gone. Could you check if it is Ok for you?
Author

Hi lordloki , I don't have time right now, but I will get to it!

Hi lordloki , I don't have time right now, but I will get to it!
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Jorge Bernal self-assigned this 2015-03-02 23:22:49 +01:00
Member

Hi eyeball,

I have tested the vibration issue blend in 4 computers (windows 7 64bits, windows 8.1 64bits and opensuse 13.1 32 & 64 bits) and all of them work perfectly.

Then, I'm going to close the bug report. If you find that the bug continues occurring to you, please feel free to open again this task.

Thanks a lot for reporting!!

Hi eyeball, I have tested the vibration issue blend in 4 computers (windows 7 64bits, windows 8.1 64bits and opensuse 13.1 32 & 64 bits) and all of them work perfectly. Then, I'm going to close the bug report. If you find that the bug continues occurring to you, please feel free to open again this task. Thanks a lot for reporting!!
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Reference: blender/blender#42122
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