Blender crashes when calling LibNew/LibFree multiple times on objects with materials #42167

Closed
opened 2014-10-10 05:54:46 +02:00 by mobious · 3 comments

System Information
Windows 7 64-bit
Intel HD Graphics 4000

Blender Version
Broken: 2.69 r60995, 2.70 19e627c, 2.71 9337574, 2.72rc eb464ee
Worked: 2.67 r56533 2.68a r58537

Files
crash.blend - Contains an Empty in the active layer that has the following script:

import bge

for i in range(3):
    print('LibNew:', i)
    bge.logic.LibNew('New', 'Mesh', ['Plane'])
    print('LibFree:', i)
    bge.logic.LibFree('New')

There is a Plane on the inactive layer that is using the default material.

Description
The BGE crashes after calling LibFree twice on objects that have a material attached.

Exact steps for others to reproduce the error
Open crash.blend. Press P to start the BGE. Blender will immediately crash after printing the following to the console:

LibNew: 0
LibFree: 0
LibNew: 1
LibFree: 1

This shows the crash occurs at the second call to LibFree.

Additional Notes

  • The calls to LibNew/LibFree do not have to happen on the same frame for the crash to occur.
  • Changing the name of the library each loop has no effect
  • Changing the mesh/material that LibNew/LibFree is called on each loop has no effect. The only requirement is that the objects have a material
  • It does not matter if the object passed to LibNew is on an active or inactive layer.
  • The crash happens on both Multitexture and GLSL shading modes.
**System Information** Windows 7 64-bit Intel HD Graphics 4000 **Blender Version** Broken: 2.69 r60995, 2.70 19e627c, 2.71 9337574, 2.72rc eb464ee Worked: 2.67 r56533 2.68a r58537 **Files** [crash.blend](https://archive.blender.org/developer/F115689/crash.blend) - Contains an Empty in the active layer that has the following script: ``` import bge for i in range(3): print('LibNew:', i) bge.logic.LibNew('New', 'Mesh', ['Plane']) print('LibFree:', i) bge.logic.LibFree('New') ``` There is a Plane on the inactive layer that is using the default material. **Description** The BGE crashes after calling LibFree twice on objects that have a material attached. **Exact steps for others to reproduce the error** Open crash.blend. Press P to start the BGE. Blender will immediately crash after printing the following to the console: ``` LibNew: 0 LibFree: 0 LibNew: 1 LibFree: 1 ``` This shows the crash occurs at the second call to LibFree. **Additional Notes** - The calls to LibNew/LibFree do not have to happen on the same frame for the crash to occur. - Changing the name of the library each loop has no effect - Changing the mesh/material that LibNew/LibFree is called on each loop has no effect. The only requirement is that the objects have a material - It does not matter if the object passed to LibNew is on an active or inactive layer. - The crash happens on both Multitexture and GLSL shading modes.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @mobious

Added subscriber: @mobious

Closed as duplicate of #40555

Closed as duplicate of #40555
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Reference: blender/blender#42167
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