Align rotation adds some offset when snapping #42362
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Reference: blender/blender#42362
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System Information
Archlinux
Blender Version
Broken: 2.72
Short description of error
Transform snapping with align rotation enabled consistently adds a small gap between the transformed object and the target object.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @gandalf3
Added subscriber: @mont29
yeah, seems to be something wrong here… :/
Align rotation adds imprecision when snappingto Align rotation adds some offset when snappingAdded subscriber: @ideasman42
OK, so basically, issue is that the object is rotated (to align along hit face's normal) around its center, while it should be rotated around its hitting vertex (i.e. the vertex that is used to determine the snapping position).
Now, our transform code in general, and snapping one specifically, is quite horrible, but having a look at it I have a feeling this won't be that easy to achieve… So Campbell, question is, based on your knowledge of that area, do you think this is worth spending time to fix in current system, or better make it a TODO for when we redesign that code? Would rather avoid spending more time on it to find that there is no good solution. ;)
@mont29, afraid I cant give a good answer off-hand,
there is some real bad stuff going on here, this is one area I didn't touch much (and hasn't been touched since Martin wrote it)
Suggest...
... if it can be fixed without lager, long term changes - go ahead! otherwise maybe do as part of larger reworking.
Note, after you snap the object a few times to the same surface, it gets closer and closer to the faces surface (another bug?)
Added subscriber: @MarcClintDion
The offset seems to be influenced by the object dimensions. I've applied Scale after re-sizing but the results seem the same either way.
The longer the object becomes on the z-axis, the more the widget-ama-bob's offest along the y-axis becomes.
Ok, checked 2.49, bug is still present, so no regression here.
The fact that object is OK after second transform-snap on same surface is expected, since on second snapping there is no rotation, so everything works as expected. As said above, cause of the bug is that object is rotated around it’s center, when it should be rotated around it's snapping point.
Reading the code, I could not think of an easy way to do this currently, we'd need to pass upward hitting point, imho this should be kept as TODO then, that whole transform area needs refactor anyway.
Changed status from 'Open' to: 'Archived'
Thanks for the report, but for now this is not easily fixable, so closing as TODO.
Added subscriber: @mano-wii
Changed status from 'Archived' to: 'Resolved'
This seems to have already been resolved.
Maybe in
5ecc6a824a
or
ddf99214dc