Transparent shader leave traces #42634

Closed
opened 2014-11-18 11:44:49 +01:00 by gviger · 13 comments
gviger commented 2014-11-18 11:44:49 +01:00 (Migrated from localhost:3001)

System Information
Windows 8 and gforce 740m

Blender Version
Broken: 2.72b 9e963ae

Transparent shader is buggy leaving traces set with white color, I can't use it to create animations for fadein/fadeout animations

  1. Open attached blend file
  2. In bottom screen switch to rendered view
  3. In top Node editor view, move last Mix Shader before Material output, to 1 so material will be fully transaprent
  4. There is black lines on objects (bug)

Based on a (as simple as possible) attached .blend file with minimum amount of steps

**System Information** Windows 8 and gforce 740m **Blender Version** Broken: 2.72b 9e963ae Transparent shader is buggy leaving traces set with white color, I can't use it to create animations for fadein/fadeout animations 1. Open attached blend file 2. In bottom screen switch to rendered view 3. In top Node editor view, move last Mix Shader before Material output, to 1 so material will be fully transaprent 4. There is black lines on objects (bug) ``` ``` Based on a (as simple as possible) attached .blend file with minimum amount of steps
gviger commented 2014-11-18 11:44:49 +01:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
gviger commented 2014-11-18 11:44:49 +01:00 (Migrated from localhost:3001)
Author

Added subscriber: @gviger

Added subscriber: @gviger

Added subscriber: @Sergey

Added subscriber: @Sergey

I don't see attachments in here, mind re-uploading or uploading them somewhere else if they're more than 5meg?

I don't see attachments in here, mind re-uploading or uploading them somewhere else if they're more than 5meg?
gviger commented 2014-11-19 00:07:23 +01:00 (Migrated from localhost:3001)
Author

sample-test1.blend

This is the file.

[sample-test1.blend](https://archive.blender.org/developer/F124746/sample-test1.blend) This is the file.
Member

Added subscribers: @ThomasDinges, @JulianEisel

Added subscribers: @ThomasDinges, @JulianEisel
Member

No reason to leave this as incomplete.

I had a quick look at the .blend file and can confirm the issue. It helped to bump up transparency max bounces, but not sure if black lines are expected symptoms for too few transparency bounces. @ThomasDinges, can you help here?

No reason to leave this as incomplete. I had a quick look at the .blend file and can confirm the issue. It helped to bump up transparency max bounces, but not sure if black lines are expected symptoms for too few transparency bounces. @ThomasDinges, can you help here?

Added subscriber: @Jesusnovocastro-2

Added subscriber: @Jesusnovocastro-2

Sorry for my English
Need more transparent Bounces{F127384}

Sorry for my English Need more transparent Bounces{[F127384](https://archive.blender.org/developer/F127384/sample-test1.blend.png)}

Added subscriber: @Ace_Dragon

Added subscriber: @Ace_Dragon

All I see in the image is two dots, nothing that a few more samples are not going to clear away.

Please note that even though it is a simple transparent shader, an evaluation still needs to be done for all samples that hit the surface and likewise will likely start out with some noise. (99 percent of cases simply cannot be converged with just ten samples).

All I see in the image is two dots, nothing that a few more samples are not going to clear away. Please note that even though it is a simple transparent shader, an evaluation still needs to be done for all samples that hit the surface and likewise will likely start out with some noise. (99 percent of cases simply cannot be converged with just ten samples).
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Julian Eisel self-assigned this 2014-11-28 01:34:41 +01:00
Member

Okay, so it seems we can close this. Thanks all :)

Okay, so it seems we can close this. Thanks all :)
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Reference: blender/blender#42634
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