result of pressing CTRL+Z while the subdivision modifier over the cube object #42740
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Unbreak Now!
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Reference: blender/blender#42740
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system and graphics card
Mac OS X yosemite 10.10.1 and graphic card: Intel HD Graphics 5000 1536 MB
Blender Version
Broken: (example: 2.69.7
4b206af
, see splash screen)Worked: (optional)
blender version: 2.72b
9e963ae
Short description of error
result of pressing CTRL+Z while the subdivision modifier over the cube object
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
go to default screen with CUBE object selected in EDIT tab. errored.blend
add a SUBDIVISION modifier to it.
keep pressing CTRL+Z 4-5 times.
Changed status to: 'Open'
Added subscriber: @Sarina1347
Added subscriber: @JulianEisel
Hey @Sarina1347,
Your report is missing one important point: What happens actually, that you consider being a bug? That should be clear to us without even needing to download the .blend file. Furthermore, what do you expect to happen? You would help us a lot with this information, so we don't have to waste time trying to find that information on our own.
Nevertheless, thanks for the report!
Changed status from 'Open' to: 'Archived'
No answer since one week -> closed! Sorry, but we have to be very strict in order to keep our bug tracker organized.
Oops, slipped to the wrong line, it was only 5 days... Anyway, I'll just leave it closed for now, feel free to reopen.
Oh oh....
I sent u an email instead of commenting...
I'm sooo sorryyy...
anywayzz herez the reply to ur 1st question. ..
When without sub dividing the cube I had made use of the subdivision modifier the cube would some what smoothen.. and as you increase the view option, keeping the render option at one i.e. default, the cube smoothen more n more till it would reach the round circular state...
Due to me by mistakenly pressing ctrl z 4-5 times the view option although set at one would give me a result where in the output was some what like an ico sphere i.e. a figure with 6-7 sides.
The part I'm considering as a bug is that I cant revert the above.. i.e. I cant get the subdivision modifier back to a slightly smoothened cube rather than the over sub divided cube... as the view option is stuck at 1 n giving me result of what should be at number 5-6.
I uninstalled and reinstalled the entire software but no use... the issue still persists...
So I need something like an undo or something by which I could bring the system back to way it was like a reset if ever such blunders occur...
Thanks for your support...!
Changed status from 'Archived' to: 'Open'
Added subscriber: @ideasman42
Forgot to reopen this, but here we go again...
This might be a real bug, a limitation of the undo system (which is pretty weak) or maybe it was even decided to not send an undo push for this.
I'm not really familiar with the undo system, so I can't tell you more here... @ideasman42, what do you think?
Changed status from 'Open' to: 'Archived'
You can not undo object level changes when in edit mode. This is because object level changes goes to the global undo, mesh changes goes to much more optimized local undo stack. mixing changes between them might be confusing and not always leads to a desired result. We've got a TODO item about this already.
So thanks for the report, but it's just how global/local undo stacks currently works in Blender.