Cycles / Image Editor / UV Unwrap : "Correct Aspect" doesn't work #42783

Closed
opened 2014-12-02 14:07:42 +01:00 by martin me · 5 comments

System Information
Win7 64bit Radeon HD 6850

Blender Version
2.72b

Cycles Render Engine / Image Editor / UV Unwrap : "Correct Aspect" doesn't work if an Image is only been loaded to the Image Editor.

Switch to Cycles Render Engine.
Load an Image with an uneven aspect ratio to the Image Editor.
Add a Cube or Plane to the 3D View and try to unwrap it. Use simple "unwrap" or "project from view", for example.
The unwrapper always unwraps the mesh in a distorted manner, no matter if "correct aspect" is checked or not.
I'm also not sure if any of the other tool parameters is working in this case.

The "Correct Aspect" tool parameter only starts working if the Image in use is also connected to the mesh object in use,
by selecting it as an image texture to the mesh objects material, in the Node Editor, for example.

If you try the same steps in Blender Render, "Correct Aspect" is working with any image loaded to the Image Editor and
with any mesh object in general. No need to set any further connection from image to mesh.

Greetings Martin

**System Information** Win7 64bit Radeon HD 6850 **Blender Version** 2.72b Cycles Render Engine / Image Editor / UV Unwrap : "Correct Aspect" doesn't work if an Image is only been loaded to the Image Editor. Switch to Cycles Render Engine. Load an Image with an uneven aspect ratio to the Image Editor. Add a Cube or Plane to the 3D View and try to unwrap it. Use simple "unwrap" or "project from view", for example. The unwrapper always unwraps the mesh in a distorted manner, no matter if "correct aspect" is checked or not. I'm also not sure if any of the other tool parameters is working in this case. The "Correct Aspect" tool parameter only starts working if the Image in use is also connected to the mesh object in use, by selecting it as an image texture to the mesh objects material, in the Node Editor, for example. If you try the same steps in Blender Render, "Correct Aspect" is working with any image loaded to the Image Editor and with any mesh object in general. No need to set any further connection from image to mesh. Greetings Martin
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @martinme

Added subscriber: @martinme

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Kévin Dietrich self-assigned this 2014-12-02 23:56:15 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

In #38345, @brecht wrote:

It's confusing when you're used to how Blender Internal works, but the image in the image editor does not affect UV unwrapping for Cycles. The image that matters is the one you assign as an Image Texture in the material, that's the one you would see when enabling Texture draw mode.

In #38345, @brecht wrote: > It's confusing when you're used to how Blender Internal works, but the image in the image editor does not affect UV unwrapping for Cycles. The image that matters is the one you assign as an Image Texture in the material, that's the one you would see when enabling Texture draw mode.
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Reference: blender/blender#42783
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