Dupliface relies on vertex order of the face, rather then the face normal #42905

Closed
opened 2014-12-15 06:46:26 +01:00 by Carlo Andreacchio · 4 comments

System Information
Windows 7, x64, gtx 580

Blender Version
Broken: c8995ec

Short description of error
Dupliface relies on vertex order of the face, rather then the face normal

Exact steps for others to reproduce the error
Open attached file to see difference.

The main difference between the two objects is the vertex order of the dupliface. To me, this is unintuitive for the artist... I believe it should be based off the face normal & face center as there is no way to manipulate the vertex order of the face easily.

Carlo
duplifacebug.blend

**System Information** Windows 7, x64, gtx 580 **Blender Version** Broken: c8995ec **Short description of error** Dupliface relies on vertex order of the face, rather then the face normal **Exact steps for others to reproduce the error** Open attached file to see difference. The main difference between the two objects is the vertex order of the dupliface. To me, this is unintuitive for the artist... I believe it should be based off the face normal & face center as there is no way to manipulate the vertex order of the face easily. Carlo [duplifacebug.blend](https://archive.blender.org/developer/F131557/duplifacebug.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @candreacchio

Added subscriber: @candreacchio

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2014-12-15 10:21:28 +01:00

Checked the file, realize this is quite an awkward setup.

For the moment you have to rotate the quad in editmode to change the face order.
This could be improved or tool added to change face-vertex-order, but its not a bug.

closing.

Checked the file, realize this is quite an awkward setup. For the moment you have to rotate the quad in editmode to change the face order. This could be improved or tool added to change face-vertex-order, but its not a bug. closing.
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Reference: blender/blender#42905
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