Crash: Ubuntu 14.04 x64 Selection of any object #42953

Closed
opened 2014-12-19 00:06:57 +01:00 by Alejandro Anzola Avila · 8 comments

System Information
Ubuntu 14.04 x64 Intel integrated graphics card

Blender Version
Broken:

  • Blender 2.72b Hash: 9e963ae
  • Blender 2.69 r60991 - This version worked on Ubuntu 12.04 fine but not 14.04

Blender crashes after selecting any object after going in fullscreen (both the Alt F11 option and the normal one)

Exact steps for others to reproduce the error
Select any object in the viewport and it's most likely to crash in the firt one you select, probably is due to the OS and not the software itself, but please check if it can be prevented of if there's any workaround.

I found an workaround and is to add a subdivision modifier on top of the object, (in this case I tested it on the startup scene on the Cube, since is already selected on startup and clicked Ctrl + 5 to apply the modifier), and it doesn't crash, but, put the modifier to 0 subdivs (with Ctrl + 0) and it crashed again when selecting it.

blender.crash.txt

**System Information** Ubuntu 14.04 x64 Intel integrated graphics card **Blender Version** Broken: - Blender 2.72b Hash: 9e963ae - Blender 2.69 r60991 - This version worked on Ubuntu 12.04 fine but not 14.04 Blender crashes after selecting any object after going in fullscreen (both the Alt F11 option and the normal one) **Exact steps for others to reproduce the error** Select any object in the viewport and it's most likely to crash in the firt one you select, probably is due to the OS and not the software itself, but please check if it can be prevented of if there's any workaround. I found an workaround and is to add a subdivision modifier on top of the object, (in this case I tested it on the startup scene on the Cube, since is already selected on startup and clicked Ctrl + 5 to apply the modifier), and it doesn't crash, but, put the modifier to 0 subdivs (with Ctrl + 0) and it crashed again when selecting it. [blender.crash.txt](https://archive.blender.org/developer/F132859/blender.crash.txt)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @SkinMan95

Added subscriber: @SkinMan95

Added subscriber: @mont29

Added subscriber: @mont29

This sounds like GPU driver bug. Please specify your GPU & driver version.

Also, could you:

  • Try to start Blender in factory settings (--factory-startup commandline option).
  • Try to tweak OGL settings in UserPreferences, System tab (especially the selection method one, but others could also do the trick).
  • Try to start in software OpenGL mode (use the blender-softwaregl distributed with official blender, will be slow, but will show whether this is a driver issue or not).
This sounds like GPU driver bug. Please specify your GPU & driver version. Also, could you: * Try to start Blender in factory settings (`--factory-startup` commandline option). * Try to tweak OGL settings in UserPreferences, System tab (especially the selection method one, but others could also do the trick). * Try to start in software OpenGL mode (use the `blender-softwaregl` distributed with official blender, will be slow, but will show whether this is a driver issue or not).

The intel integrated graphics card is Mobile Intel® GM45 Express Chipset

The intel integrated graphics card is Mobile Intel® GM45 Express Chipset

This crash seems to happen only when VBOs (Vertex Buffer Objects) option is enabled, tested it with --factory-startupand the normal way and it crashed when having enabled that option. On the other hand, when booting it withblender-softwaregl, that option was enabled by default on the start and it didn't crash when selecting any object. Hope it helps find the issue.

This crash seems to happen only when VBOs (Vertex Buffer Objects) option is enabled, tested it with **--factory-startup**and the normal way and it crashed when having enabled that option. On the other hand, when booting it with**blender-softwaregl**, that option was enabled by default on the start and it didn't crash when selecting any object. Hope it helps find the issue.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-12-20 13:04:40 +01:00

Unfortunately, it just shows what's expected from crappy intel 'GPUs' - their OpenGL drivers are full of bugs. We cannot do anything from our side, so you'll have to run without VBOs, and hope for a fix in next Intel's drivers version... Thanks for the report anyway.

Unfortunately, it just shows what's expected from crappy intel 'GPUs' - their OpenGL drivers are full of bugs. We cannot do anything from our side, so you'll have to run without VBOs, and hope for a fix in next Intel's drivers version... Thanks for the report anyway.
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Reference: blender/blender#42953
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