Spot light scale and rendering problem #43004
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Reference: blender/blender#43004
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System Information
Operating system and graphics card : Mac OSX 10.10 Yosemite on NVIDIA GeForce 9400M
Blender Version
Broken: 2.72b
9e963ae
Short description of error
I wanted to make a ray of light scanning a cube.
Was unable to scale a spotlight : i can scale it on the modeler but render always show as circle.
Exact steps for others to reproduce the error
open attached .blend file
There is a cube + a spot light. The spot light is scaled along Z axis and shrunk along y axis
select the spot light
turn viewport shading in "rendering" mode
in the spot light settings :
in the spot light settings :
halo_test.blend
Changed status to: 'Open'
Added subscriber: @SMarty69
Added subscriber: @Blendify
So what you are saying is that because the lamp is scaled in a weird shape the light cast should fallow that basic shape?
Added subscriber: @JulianEisel
Hey @SMarty69,
Please always create 2 reports for 2 different bug, that helps to organize our tracker
For the first bug: The spot light cone size isn't controlled by the size in the 3D View, it is changed through the "Size" Button in the Spot Shape Panel, so this isn't considert to be a bug. For further reading i'd suggest having a look at our new Blender Manual .
I have to investigate the other issue a bit deeper, it looks like a bug from the first glance, but there might be another reason for this.
Ok, my bad. I read some documentation and went through already posted bugs before posting but i should have missed some tricks...
for the first "bug" : so i think beam shape shouldn't have its scale displayed in 3D view, this can lead to misunderstanding. By the way, there is no way to shape the beam as i want to in the Spot Shape Panel as there is only one parameter for the whole halo beam. One should be able to set a least 2 axis and rotation to do so.
Nevertheless, when the "square shape" is turned on, this time the spot light seems to follow the scale controlled in the 3D view, but the render is not at the position defined in the 3D view...
tell me if you need more information.
Changed status from 'Open' to: 'Archived'
Search function in the bug tracker helps saving reasonable amount of time for a handful of developers we've got.. This issue has been already reported in #37071 and moved to TODO http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Render#Render_Engine
Thanks for the report, but it is a TODO :)
Well i know bug report can be time consuming for the development team so i did search... unfortunately i obviously missed it ;)
thanks a lot for your work.