Volume intersection objects #43071

Closed
opened 2014-12-30 17:34:41 +01:00 by pistol ioan · 13 comments

System Information
Win 8, 64bit; Gtx 970

Blender Version
Blender 2.72 Hash: 646a96b
volume_intersection_objects.jpg

volume_intersection_objects.blend
Volume intersection of objects display weird noises triangle

I have attached an image and blend file.

Thx

**System Information** Win 8, 64bit; Gtx 970 **Blender Version** Blender 2.72 Hash: 646a96b ![volume_intersection_objects.jpg](https://archive.blender.org/developer/F134308/volume_intersection_objects.jpg) [volume_intersection_objects.blend](https://archive.blender.org/developer/F134309/volume_intersection_objects.blend) **Volume intersection of objects display weird noises triangle** I have attached an image and blend file. Thx
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @istoltoto

Added subscriber: @istoltoto
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Author

Is this a bug or a feature unsupported of cycles?
Or is already a button to render the objects with intersections?

Is this a bug or a feature unsupported of cycles? Or is already a button to render the objects with intersections?

Added subscriber: @Sergey

Added subscriber: @Sergey

Some questions:

  • Does it happen with latest builds from https://builder.blender.org/download/ ?
  • Does changing from dynamic to static bvh helps?
  • Does it only happen in viewport or also happens in final render?
Some questions: - Does it happen with latest builds from https://builder.blender.org/download/ ? - Does changing from dynamic to static bvh helps? - Does it only happen in viewport or also happens in final render?
Member

tested this and only happens in the view port

tested this and only happens in the view port
Author

I just tested in "blender-2.73-d993bad-win64.zip" last build.
With static and bvh.
And yes in both, render and viewport.

Unfortunately is bad everywhere :D

I just tested in "blender-2.73-d993bad-win64.zip" last build. With static and bvh. And yes in both, render and viewport. Unfortunately is bad everywhere :D
Member

this i my render result{F134316}

this i my render result{[F134316](https://archive.blender.org/developer/F134316/untitled.png)}
Author

You found another bug :P

You found another bug :P
Member

which is...

which is...

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-12-31 09:44:45 +01:00

After some more detailed investigation came to a conclusion there are no bugs at all.

Original issue with triangles is caused by the fact that you're having intersecting co-planar faces. This is always asking for issues because of the nature of computer arithmetics which always have precision issues and there's no clear way to deal with such configurations.

Issue with missing geometry on render is causedby disabled geometry visibility for the render layer.

So thanks for the report, but thereis no actual bugs in here.

After some more detailed investigation came to a conclusion there are no bugs at all. Original issue with triangles is caused by the fact that you're having intersecting co-planar faces. This is always asking for issues because of the nature of computer arithmetics which always have precision issues and there's no clear way to deal with such configurations. Issue with missing geometry on render is causedby disabled geometry visibility for the render layer. So thanks for the report, but thereis no actual bugs in here.
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Reference: blender/blender#43071
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