Collada: Armature problem #43256

Closed
opened 2015-01-14 22:52:08 +01:00 by Toni Alba · 10 comments

Windows 7 64 bit
Nvidia GTX 750

Blender Version
2.73

I import a collada body mesh with armature, converted from another format from a game, but all seems correct. Then without touching nothing in blender I export again to collada. Then I reimport the collada blender exported file and then armature appears lying in floor and very very small: It's a blender problem{F137156} or not?

Thanks a lot

Windows 7 64 bit Nvidia GTX 750 **Blender Version** 2.73 I import a collada body mesh with armature, converted from another format from a game, but all seems correct. Then without touching nothing in blender I export again to collada. Then I reimport the collada blender exported file and then armature appears lying in floor and very very small: It's a blender problem{[F137156](https://archive.blender.org/developer/F137156/armature_problems.blend)} or not? Thanks a lot
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @antoniut

Added subscriber: @antoniut
Gaia Clary was assigned by Julian Eisel 2015-01-14 22:59:05 +01:00
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Added subscribers: @GaiaClary, @JulianEisel

Added subscribers: @GaiaClary, @JulianEisel
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Have fun @GaiaClary ;)

Have fun @GaiaClary ;)
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Closed as duplicate of #43298

Closed as duplicate of #43298

Changed status from 'Duplicate' to: 'Open'

Changed status from 'Duplicate' to: 'Open'
Campbell Barton changed title from Armature problem to Collada: Armature problem 2015-09-08 05:35:54 +02:00

Added subscriber: @ryukra

Added subscriber: @ryukra

This is normal, because blender is Zup and imports Yup collada files with rotating the armature 90° about the X axis. Also if you don't check "import units" at the import setting, it will be really small. Fix for this is scaling the armature up to 1 or reimporting it with checked "import units" setting and at export just rotate the armature -90° about the X axis.

This is normal, because blender is Zup and imports Yup collada files with rotating the armature 90° about the X axis. Also if you don't check "import units" at the import setting, it will be really small. Fix for this is scaling the armature up to 1 or reimporting it with checked "import units" setting and at export just rotate the armature -90° about the X axis.
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

This issue is a bit odd. The root object is an Empty with scale and rotation.
The armature and its children are parented to that root empty.

When you export the root empty and all its children, then Blender actually
exports exactly what you see.

But when you only export the armature without the root item, then the
armature is exported without applying the root transforms.
I believe this is actually intended behavior.

I think the correct way to export this item is like:

  • Apply Scale & Rotation to all items
  • Export the armature and its children

when you follow this procedure, then the resulting dae file
is correct. At least when i inspect the imported dae file
it creates the exact replica of the original armature.

Closing as invalid as it does not seem to be a bug.

This issue is a bit odd. The root object is an Empty with scale and rotation. The armature and its children are parented to that root empty. When you export the root empty and all its children, then Blender actually exports exactly what you see. But when you only export the armature without the root item, then the armature is exported without applying the root transforms. I believe this is actually intended behavior. I think the correct way to export this item is like: - Apply Scale & Rotation to all items - Export the armature and its children when you follow this procedure, then the resulting dae file is correct. At least when i inspect the imported dae file it creates the exact replica of the original armature. Closing as invalid as it does not seem to be a bug.
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Reference: blender/blender#43256
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