OutlinerLove: a couple of goodies for the outliner #43282

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opened 2015-01-16 18:41:00 +01:00 by Philipp Oeser · 13 comments
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Hi there,

I added some functionality that might benefit the outliner:
(more will be added here as I go along + discussion on design issues [e.g.'multi-selection-dragndrop'] could happen here)

D989: Outliner: DragDrop objects to groups
D990: Outliner: DragDrop materials to renderlayers (to assign material override)
D991: Outliner: DragDrop groups to renderlayers (to assign lightgroup override)
D992: Outliner: DragDrop materials to groups (to assign material to every group member)
D1046: Outliner: fix DragDrop materials to objects inconsistency
D993: Outliner: DragDrop objects to constraints (to assign constraint target)
D994: Outliner: DragDrop objects to modifiers and constraints
D995: Outliner: allow DragDrop for constraints/modifiers/vertexgroups (plus dropping them to console/texteditor)
D996: Outliner: dedicated ContextMenus for constraints/modifiers
D997: Outliner: use enum for event in outliner_data_operation() [just readability, no funtional change]
D1067: Outliner: use enum for operation in outliner_group_operation() [just readability, no funtional change]
D998: Outliner: fix missing update the properties-space when renaming in the outliner
D999: Outliner [experimental]: added two ops to (a) scroll when hitting region borders, (b) open up tree elements when hitting 'plus' icon
D1014: Outliner: allow drag n drop reordering the modifier stack
D1056: Outliner: fix missing display of objects assigned to modifier settings in subtree (was only done for "Lattice", "Curve", "Armature" & "Hook" previously)
#43787 (Outliner: Show/Hide By Type)

feedback/suggestions very welcome :)

Hi there, I added some functionality that might benefit the outliner: (more will be added here as I go along + discussion on design issues [e.g.'multi-selection-dragndrop'] could happen here) [D989: Outliner: DragDrop objects to groups](https://archive.blender.org/developer/D989) [D990: Outliner: DragDrop materials to renderlayers (to assign material override)](https://archive.blender.org/developer/D990) [D991: Outliner: DragDrop groups to renderlayers (to assign lightgroup override)](https://archive.blender.org/developer/D991) [D992: Outliner: DragDrop materials to groups (to assign material to every group member)](https://archive.blender.org/developer/D992) [D1046: Outliner: fix DragDrop materials to objects inconsistency](https://archive.blender.org/developer/D1046) [D993: Outliner: DragDrop objects to constraints (to assign constraint target)](https://archive.blender.org/developer/D993) [D994: Outliner: DragDrop objects to modifiers and constraints](https://archive.blender.org/developer/D994) [D995: Outliner: allow DragDrop for constraints/modifiers/vertexgroups (plus dropping them to console/texteditor)](https://archive.blender.org/developer/D995) [D996: Outliner: dedicated ContextMenus for constraints/modifiers](https://archive.blender.org/developer/D996) [D997: Outliner: use enum for event in outliner_data_operation() [just readability, no funtional change]](https://archive.blender.org/developer/D997) [D1067: Outliner: use enum for operation in outliner_group_operation() [just readability, no funtional change]](https://archive.blender.org/developer/D1067) [D998: Outliner: fix missing update the properties-space when renaming in the outliner](https://archive.blender.org/developer/D998) [D999: Outliner [experimental]: added two ops to (a) scroll when hitting region borders, (b) open up tree elements when hitting 'plus' icon](https://archive.blender.org/developer/D999) [D1014: Outliner: allow drag n drop reordering the modifier stack](https://archive.blender.org/developer/D1014) [D1056: Outliner: fix missing display of objects assigned to modifier settings in subtree (was only done for "Lattice", "Curve", "Armature" & "Hook" previously)](https://archive.blender.org/developer/D1056) #43787 (Outliner: Show/Hide By Type) feedback/suggestions very welcome :)
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Added subscribers: @JulianEisel, @mont29

Added subscribers: @JulianEisel, @mont29
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Added subscriber: @ZhangYu

Added subscriber: @ZhangYu

Added subscriber: @zeauro

Added subscriber: @zeauro

Your patch to DragDrop objects to groups have just been commited.

The same way Drag 'n Drop allows to set and clear parent.
I think that for each assignment you want to create, you have to allow the removal.

It is weird to use outliner to link objects to a group, realize you have done a mistake and be forced to select it in 3D view to do Ctrl Alt G.

Your patch to DragDrop objects to groups have just been commited. The same way Drag 'n Drop allows to set and clear parent. I think that for each assignment you want to create, you have to allow the removal. It is weird to use outliner to link objects to a group, realize you have done a mistake and be forced to select it in 3D view to do Ctrl Alt G.
Author
Member

@zeauro: good point (about clearing the group membership), I will take a look at that.
Maybe also a special entry in the ContextMenu (in "Groups" view) to clear an objects group membership?
thanx for the tought!

@zeauro: good point (about clearing the group membership), I will take a look at that. Maybe also a special entry in the ContextMenu (in "Groups" view) to clear an objects group membership? thanx for the tought!
Member

Hi lichtwerk, very nice job! BTW, about the usability improvement, I may propose an idea like this: http://blender.stackexchange.com/q/6786/696. FYI :)

Hi lichtwerk, very nice job! BTW, about the usability improvement, I may propose an idea like this: http://blender.stackexchange.com/q/6786/696. FYI :)
Author
Member

@ZhangYu: thanx for that suggestion! I'll have a look at that as well. (next to the stackexchange solution there is also #40085 (Outliner Toggle inverts (improved behavior)) to have a look at). Hopefully we can get that straight now since it keeps coming up again and again. As a spontanious reaction I would propably just add new ContextMenu entries "set visible" / "hide" next to "toggle" (all seem usefull in certain situations in my opinion), but need to have a closer look...

@ZhangYu: thanx for that suggestion! I'll have a look at that as well. (next to the stackexchange solution there is also #40085 (Outliner Toggle inverts (improved behavior)) to have a look at). Hopefully we can get that straight now since it keeps coming up again and again. As a spontanious reaction I would propably just add new ContextMenu entries "set visible" / "hide" next to "toggle" (all seem usefull in certain situations in my opinion), but need to have a closer look...
Member

@zearuo It gets some point indeed. For such usage, I just thought it may also allow drag a group into another, since nothing will be quicker than this behacior. I mean, to merge Group_B to Group_A by a single drag, rather than first select all objects in Group_B, then group them to Group_A, then go back again to ungroup Group_B.

@zearuo It gets some point indeed. For such usage, I just thought it may also allow drag a group into another, since nothing will be quicker than this behacior. I mean, to merge Group_B to Group_A by a single drag, rather than first select all objects in Group_B, then group them to Group_A, then go back again to ungroup Group_B.

With current groups behaviour, It seems correct to be able to add and remove a group into another one.

But a merge can be problematic, it is not because you want to add some rigidbodies to a group for simpler selection that you expect them to be removed of rigidbody world.

Of course, merging of groups would be welcome; but I don't think that it should be done by a left clic drag and drop.

With current groups behaviour, It seems correct to be able to add and remove a group into another one. But a merge can be problematic, it is not because you want to add some rigidbodies to a group for simpler selection that you expect them to be removed of rigidbody world. Of course, merging of groups would be welcome; but I don't think that it should be done by a left clic drag and drop.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2015-02-25 11:56:51 +01:00

This discussion obviously does not belong to the patch tracker. You can ask for a specific feedback in the design task instead, but this particular discussion actually belongs to either ML and BA.

This discussion obviously does not belong to the patch tracker. You can ask for a specific feedback in the design task instead, but this particular discussion actually belongs to either ML and BA.
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Reference: blender/blender#43282
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