proportional editing issue with "connected" mode #43393

Closed
opened 2015-01-23 22:20:16 +01:00 by Sebastian Platen · 15 comments

Blender Version
2.73

Short description of error
the result of proportional editing in "connected" mode is not working correctly, the scaling pattern is not round, it has edges.

Exact steps for others to reproduce the error
add a plane, subdivide it (20 - 30 times)
enable proportional editing (normal mode) and scale one face.

now change the mode to connected and scale another face (this time it looks different)

i am not sure if it is really a bug, but it seems to be one for me

**Blender Version** 2.73 **Short description of error** the result of proportional editing in "connected" mode is not working correctly, the scaling pattern is not round, it has edges. **Exact steps for others to reproduce the error** add a plane, subdivide it (20 - 30 times) enable proportional editing (normal mode) and scale one face. now change the mode to connected and scale another face (this time it looks different) i am not sure if it is really a bug, but it seems to be one for me

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @SebastianPlaten

Added subscriber: @SebastianPlaten

blender_bug_proportional_edit.png
here a screenshot of the result

![blender_bug_proportional_edit.png](https://archive.blender.org/developer/F139020/blender_bug_proportional_edit.png) here a screenshot of the result
Member

Added subscribers: @ideasman42, @JulianEisel

Added subscribers: @ideasman42, @JulianEisel
Member

Not sure might be a limitation of the algorithm. Did this work differently in previous versions?
Maybe @ideasman42 has some input?

Not sure might be a limitation of the algorithm. Did this work differently in previous versions? Maybe @ideasman42 has some input?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2015-01-25 12:21:53 +01:00

This is working as intended, its using the connected geometry distance which happens to behave this way on a grid.

This is working as intended, its using the connected geometry distance which happens to behave this way on a grid.

Added subscriber: @martinme

Added subscriber: @martinme

Today I experienced the same issue and I was about to write a bug report too.
This strange behavior of the PE in connected mode caused me a lot of trouble because it wasn't this obvious first and also completely unexpected.
I would say this behavior is far from ideal. Would be nice if PE would deform the mesh in just the same manner in connected mode as it does in enabled mode.
In addition of the "connected feature", of course.
Prop_Editing.png

Today I experienced the same issue and I was about to write a bug report too. This strange behavior of the PE in connected mode caused me a lot of trouble because it wasn't this obvious first and also completely unexpected. I would say this behavior is far from ideal. Would be nice if PE would deform the mesh in just the same manner in connected mode as it does in enabled mode. In addition of the "connected feature", of course. ![Prop_Editing.png](https://archive.blender.org/developer/F314819/Prop_Editing.png)

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Just one more thought about this problem:
Couldn't this work like a common work-around would do ?
Hiding the unconnected mesh appart from the mesh to edit, internally and temporarily.
Or possibly making a separate object from it, internally and temporarily.
Both works as a work-around, I just don't know what of both could be more suitable for fixing this.
And then possibly the "original" proportional editing algorithm could be used for editing, instead of the buggy one.

Greetings

Just one more thought about this problem: Couldn't this work like a common work-around would do ? Hiding the unconnected mesh appart from the mesh to edit, internally and temporarily. Or possibly making a separate object from it, internally and temporarily. Both works as a work-around, I just don't know what of both could be more suitable for fixing this. And then possibly the "original" proportional editing algorithm could be used for editing, instead of the buggy one. Greetings

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Suggestions for improvements can be posted: - https://lists.blender.org/mailman/listinfo/bf-funboard - http://rightclickselect.com

This issue was referenced by 21b9231d7f

This issue was referenced by 21b9231d7f5a248027c32dcc7daab3318390c20f

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
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Reference: blender/blender#43393
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