Ctrl+Z Crash and file corruption while editing #43435
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Reference: blender/blender#43435
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System Information
Operating system and graphics card
OSX Yosemite (10.10.1), Intel Iris Pro 1536 MB and NVIDIA GeForce GT 750M
Blender Version
Broken: (2.73,
b4d8fb5
, Damaged .blend file tried also on 2.73a,bbf09d9
and 2.65)Worked: (optional)
Short description of error
While editing a mesh, pressing ctrl+Z after exiting edit mode, crashes the file. 2 files have been corrupted, on 1 occasion file did not get corrupted.
Exact steps for others to reproduce the error
Open the attached .blend file (AT&T_Park.blend), select an object (f.ex the floor) > enter edit mode > manipulate a vertice > exit edit mode, press Ctrl+Z
The second attached blend file (AT&T_Park_DAMAGED.blend) crashes on my machine on startup.
{F139625}AT_T_Park_DAMAGED.blend
Changed status to: 'Open'
Added subscriber: @Aurelio-Barrios
This comment was removed by @Aurelio-Barrios
Here the crash report if it is of any help:
crashreport_AT_T_Park_DAMAGED.txt
Added subscriber: @Blendify
can confirm
I've just received information from a colleague who is working on the same files, that he had the same issue, when he enabled the "Texture Atlas" plugin that ships with blender. Here is what he wrote:
"I fiddled with the file and atlas a while ago and then it just closed and couldn't be opened anymore, same with the blend1 and autosaves. Blender would quit as soon as I tried to open it."
So the bug is most probably related to the very useful Texture Atlas plugin and blender 2.73. I have no issues on 2.72 anymore.
so what happens when you disable the addon?
Added subscribers: @ideasman42, @JulianEisel
Can confirm here (with both files). Getting an failed assert which doesn't tell me much but looks like a memory issue:
@ideasman42 any clue here?
Added subscriber: @Sergey
The files are just corrupted. I.e. first one has more than 8 UV maps, which should not happen.
@Aurelio-Barrios, we can not make corrupted files to work, but we should fix the root of the issue instead. For this we need to know exact steps of how you produced mesh with more than 8 UV maps.
Hi Aaron,
I've opened Blender 2.73 again, disabled the Atlas addon, reproduced the steps with the same file and got the same results. So it crashes with and without this addon enabled.
Hello Sergey,
Those files have been exported as .dae files from Sketchup and imported into blender. The sketchup export is terrible, it creates tons of duplicated textures and vertices and hundreds of uvs. So I basically i used blender to clean up the model.
One update of success:
I've removed all uv textures with a custom script, and tried to reproduce the steps, now the file doesn't crash, even with the Texture Atlas addon enabled.
If there's anything else i can do, let me know. Btw. its the first time i'm experimenting Blender to crash! ;) so thanks for your hard work.
It'll help having .dae which is exporting badly.
find attached the original collada file:
AT_T_Park.dae.zip
Added subscriber: @GaiaClary
@GaiaClary, are you around to look into this issue?
@GaiaClary, any news here? If you can't find a way to solve this, we should rather change this into a Todo
So i imported the file AT_T_Park.dae that was submit by aureliobk at 3-feb-2015
I used Blender #12f60e7
I get a ton of duplicate vertices and duplicate faces, but i do not get a crash.
I edited the meshes a bit, and that works as expected. I could not get Blender
to crash even after cleaning up the model for a couple of minutes.
So either this issue has been fixed with one of the recent collada changes
or i do not test exactly as i am supposed to test.
Please can you test on a daily blender build and give more detailed instructions for how to to reproduce the issue on a recent blender version?
Also can't recreate anymore.
Changed status from 'Open' to: 'Resolved'
Over a week with no response, fixes have been made here (meshes now run
validate
) & devs cant redo.closing.