Regression: Mask Modifier Creates "Web" of Phantom Lines #43716
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Reference: blender/blender#43716
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System Information
64bit Manjaro Linux, kernel 3.14.39
CPU: AMD Phenom II 970 Deneb quad-core
GPU: nVidia GTX 650 Ti, driver 343.36
Blender Version
Broken: 2.73-dev
0294327
Worked: 2.73
b4d8fb5
Short description of error
When the Mask modifier is used to selectively eliminate the geometry of a mesh, a ton of lines appears in the viewport when the object is selected, but they do not seem to conform to any known geometry, and do not show up in rendering. Mostly they seem to connect gaps between pieces of the mesh, or connect to the scene center.
Minor bug, but annoying.
Exact steps for others to reproduce the error
This .blend file repros the issue when opened: MaskModifierSpazout.blend
Changed status to: 'Open'
Added subscriber: @ZauberParacelsus
Added subscriber: @JulianEisel
Also something I can't reproduce here (OpenSuse 64Bit). Could you test again with the softwaregl? Really looks like a driver issue.
Still repros with softwaregl. However, when I do a factory reset (by renaming the settings folder), the file actually crashes when opened, both with normal blender and with softwaregl. The crash doesn't occur on my debug build though, which is about a week older than the buildbot build I had used.
I have recompiled the debug build against
bf0a001e
and ran it. Here is the backtrace: T43716_backtrace.txtAdded subscriber: @Psy-Fi
Mhh starting an earlyer 2.73 build works fine (as I did in my last test), using master crashes on startup for me too, using master with a debug build shows the issue. Pretty weird but looks like an OGL issue. We need @Psy-Fi!
Curiously, something with my blender configuration prevents the crash: it only repros for me with a factory reset, the opposite of what I was seeing in #43714.
In case it is helpful, here is a copy of my blender configuration: 2.73.tar.gz
This issue was referenced by
839a6b22d6
Changed status from 'Open' to: 'Resolved'
Closed by commit
839a6b22d6
.