Bevel Profile Bug #43744

Closed
opened 2015-02-20 05:09:08 +01:00 by Karja Krähwald · 7 comments

System Information
Windows 7 64, GTX 980

Blender Version
Broken: bbf09d9 83220ab

Short description of error
Bevel modifier with settings
Segments = 3 (5, 7, 9 and so on)
Profile = 1.00
produces "bad geometry" on mesh corners.
Bevelbug1.png Original mesh


Bevelbug2.png Bevel modifier activated
Problem = "bulbous" corner


Bevelbug3.png Expected result

Exact steps for others to reproduce the error
BevelBug.blend

Steps:

  • Add a Cube
    • Go into Edit Mode
      • Select all (A)
      • Subdivide 1 time
    • Give Cube a Bevel Modifier
      • Use settings Segments 3 and Profile 1.00
      • Increase Width to see it better:
        Bevelbug4.png
**System Information** Windows 7 64, GTX 980 **Blender Version** Broken: bbf09d9 83220ab **Short description of error** Bevel modifier with settings Segments = 3 (5, 7, 9 and so on) Profile = 1.00 produces "bad geometry" on mesh corners. ![Bevelbug1.png](https://archive.blender.org/developer/F144906/Bevelbug1.png) Original mesh --- ![Bevelbug2.png](https://archive.blender.org/developer/F144908/Bevelbug2.png) Bevel modifier activated **Problem** = "bulbous" corner --- ![Bevelbug3.png](https://archive.blender.org/developer/F144910/Bevelbug3.png) Expected result **Exact steps for others to reproduce the error** [BevelBug.blend](https://archive.blender.org/developer/F144905/BevelBug.blend) Steps: - Add a Cube - Go into Edit Mode - Select all (A) - Subdivide 1 time - Give Cube a Bevel Modifier - Use settings Segments 3 and Profile 1.00 - Increase Width to see it better: ![Bevelbug4.png](https://archive.blender.org/developer/F144912/Bevelbug4.png)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @karja

Added subscriber: @karja
Howard Trickey was assigned by Bastien Montagne 2015-02-20 10:46:13 +01:00
Member

The code for profile=1 is not very robust. It has been made to work specially for cube corners but other cases don't work so well. I'll try to improve it for cases like this.

The code for profile=1 is not very robust. It has been made to work specially for cube corners but other cases don't work so well. I'll try to improve it for cases like this.

Thank you.

I have found great use for this setting to keep smooth shading clean on larger faces while bevel modifier does its job on the edges.
Same result could be achieved with 2 stacked bevel modifiers, but this exludes working with the wight setting.

Unfortunately this doesnt work because Edge data for crease and bevel wight arent added to Bevels new created edges
{F145994}BevelEdgeData2.png (applied modifier)

Is this an intended behaviour?

Thank you. I have found great use for this setting to keep smooth shading clean on larger faces while bevel modifier does its job on the edges. Same result could be achieved with 2 stacked bevel modifiers, but this exludes working with the wight setting. Unfortunately this doesnt work because Edge data for crease and bevel wight arent added to Bevels new created edges {[F145994](https://archive.blender.org/developer/F145994/BevelEdgeData1.png)}![BevelEdgeData2.png](https://archive.blender.org/developer/F145996/BevelEdgeData2.png) (applied modifier) Is this an intended behaviour?
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Added subscribers: @howardt, @JulianEisel

Added subscribers: @howardt, @JulianEisel
Member

Closing this as TODO.
@howardt, if you think this is a valid bug, feel free to reopen ;)

Closing this as TODO. @howardt, if you think this is a valid bug, feel free to reopen ;)
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Reference: blender/blender#43744
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