martinsh watershader doesn't work like excepted #43839

Closed
opened 2015-02-28 12:42:28 +01:00 by Adrians Netlis · 16 comments

System Information
Linux Ubuntu 14.10
NVIDIA GeForce GT610 using x.org Noveau display driver

Blender Version
Broken: 2.73a and also 2.72b

Short description of error
When I am in scene with this water, than set scene to another and again set it to the one with water, blender crashes and closes.

Exact steps for others to reproduce the error
Play my game in level 1, go to main menu and start playing again: https://www.dropbox.com/s/z7xeh4cucqnmd3j/6th_gear.blend?dl=0

**System Information** Linux Ubuntu 14.10 NVIDIA GeForce GT610 using x.org Noveau display driver **Blender Version** Broken: 2.73a and also 2.72b **Short description of error** When I am in scene with this water, than set scene to another and again set it to the one with water, blender crashes and closes. **Exact steps for others to reproduce the error** Play my game in level 1, go to main menu and start playing again: https://www.dropbox.com/s/z7xeh4cucqnmd3j/6th_gear.blend?dl=0
Author

Changed status to: 'Open'

Changed status to: 'Open'
Adrians Netlis self-assigned this 2015-02-28 12:42:28 +01:00
Author

Added subscriber: @AdriansNetlis

Added subscriber: @AdriansNetlis
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

Hi Adrians,

Could you reproduce the bug in a simpler blend? looking for a bug in a 200Mb blend it's a bit overhelming.

Hi Adrians, Could you reproduce the bug in a simpler blend? looking for a bug in a 200Mb blend it's a bit overhelming.
Member

I've tested the blend and I can not reproduce the crashes. Also, I have seen a lot errors in the console.

Have you tested the blend using Nvidia graphics driver?

I've tested the blend and I can not reproduce the crashes. Also, I have seen a lot errors in the console. Have you tested the blend using Nvidia graphics driver?
Author

No, I can't. I haven't got my own computer so my parents don't allow to install it(as previously it had too much bugs). I will be able to do when I get all information about drivers and when I am sure it is bugless and so I won't have black screen when I install it. I'm sorry. Anyway, in blenderartists.org someone gave me a fixed script(the fix was to end rendering videotexture after leaving scene or something similar...

No, I can't. I haven't got my own computer so my parents don't allow to install it(as previously it had too much bugs). I will be able to do when I get all information about drivers and when I am sure it is bugless and so I won't have black screen when I install it. I'm sorry. Anyway, in blenderartists.org someone gave me a fixed script(the fix was to end rendering videotexture after leaving scene or something similar...
Member

Then, could you start blender using the ./blender-softwaregl script (warning: it is much slower because uses GL by software). This way we can test that the bug doesn't come from graphics driver.

Then, could you start blender using the ./blender-softwaregl script (warning: it is much slower because uses GL by software). This way we can test that the bug doesn't come from graphics driver.
Author

I think so it won't be good to my GPU(it can burn). Currently I can run my own game in ~400x250 large window at ~10 FPS. It is largest FPS I can get when playing it...:/

I think so it won't be good to my GPU(it can burn). Currently I can run my own game in ~400x250 large window at ~10 FPS. It is largest FPS I can get when playing it...:/
Adrians Netlis was unassigned by Julian Eisel 2015-03-08 19:06:58 +01:00
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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@AdriansNetlis, so did you test with the softwaregl script? If so, did it crash? If not, please do as this might really help us a lot!

@AdriansNetlis, so did you test with the softwaregl script? If so, did it crash? If not, please do as this might really help us a lot!
Author

When I return from school I will test in a single scene without anything else, just a water...

When I return from school I will test in a single scene without anything else, just a water...
Author

Using SoftwareGL didn't make any difference(except so strange FPS system(for some reason works better when there are simple object's in scene, but works worse than my pc when there is this water). However, here is crash report:

Blender 2.73 (sub 0), Commit date: 2015-01-20 18:16, Hash bbf09d9

bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.delete(use_global=False) # Operator
bpy.context.scene.render.engine = 'BLENDER_GAME' # Property
bpy.context.scene.game_settings.show_framerate_profile = True # Property
bpy.context.space_data.viewport_shade = 'MATERIAL' # Property
bpy.context.scene.game_settings.material_mode = 'GLSL' # Property
bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property
bpy.context.area.type = 'LOGIC_EDITOR' # Property
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'NONE' # Property
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Plane") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.ops.scene.new(type='NEW') # Operator
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property
bpy.context.object.scene = bpy.data.scenes["Scene.001"] # Property
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Cube") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property

backtrace

./blender(BLI_system_backtrace+0x1d) [0x192798d]
./blender() [0xff680c]
./blender() [0xff69e9]
/lib/x86_64-linux-gnu/libc.so.6(+0x36eb0) [0x7f246ccc5eb0]
./blender(_ZN15KX_KetsjiEngine16SetWorldSettingsEP12KX_WorldInfo+0x16) [0x1815c46]
./blender(_ZN11ImageRender6RenderEv+0x582) [0x188ed72]
./blender(_ZN11ImageRender9calcImageEjd+0x80) [0x188f650]
./blender(_ZN9ImageBase8getImageEjd+0x77) [0x1894f37]
./blender() [0x188d9e3]
./blender(PyEval_EvalFrameEx+0x7a7c) [0x31be22c]
./blender(PyEval_EvalCodeEx+0x83b) [0x31b66db]
./blender(PyEval_EvalCode+0x3b) [0x31b67ab]
./blender(_ZN20SCA_PythonController7TriggerEP16SCA_LogicManager+0x76) [0x1876bf6]
./blender(_ZN16SCA_LogicManager10BeginFrameEdd+0xb0) [0x187f810]
./blender(_ZN15KX_KetsjiEngine9NextFrameEv+0x272) [0x1819df2]
./blender() [0x17df8a8]
./blender(StartKetsjiShell+0x1013) [0x17e0a93]
./blender() [0x107cae4]
./blender() [0x1013602]
./blender() [0x1014962]
./blender() [0x1014d39]
./blender() [0x1015196]
./blender(wm_event_do_handlers+0x375) [0x1015665]
./blender(WM_main+0x18) [0xffe158]
./blender(main+0x510) [0xff9095]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f246ccb0ec5]
./blender() [0xefb161]

Using SoftwareGL didn't make any difference(except so strange FPS system(for some reason works better when there are simple object's in scene, but works worse than my pc when there is this water). However, here is crash report: # Blender 2.73 (sub 0), Commit date: 2015-01-20 18:16, Hash bbf09d9 bpy.ops.object.select_all(action='TOGGLE') # Operator bpy.ops.object.select_all(action='TOGGLE') # Operator bpy.ops.object.delete(use_global=False) # Operator bpy.context.scene.render.engine = 'BLENDER_GAME' # Property bpy.context.scene.game_settings.show_framerate_profile = True # Property bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.context.area.type = 'LOGIC_EDITOR' # Property bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator bpy.context.object.key = 'NONE' # Property bpy.context.object.key = 'SPACE' # Property bpy.ops.logic.actuator_add(type='SCENE') # Operator bpy.ops.logic.controller_add(object="Plane") # Operator bpy.context.object.mode = 'CAMERA' # Property bpy.context.object.mode = 'SET' # Property bpy.ops.scene.new(type='NEW') # Operator bpy.context.object.scene = bpy.data.scenes["Scene"] # Property bpy.context.object.scene = bpy.data.scenes["Scene.001"] # Property bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator bpy.context.object.key = 'SPACE' # Property bpy.ops.logic.actuator_add(type='SCENE') # Operator bpy.ops.logic.controller_add(object="Cube") # Operator bpy.context.object.mode = 'CAMERA' # Property bpy.context.object.mode = 'SET' # Property bpy.context.object.scene = bpy.data.scenes["Scene"] # Property # backtrace ./blender(BLI_system_backtrace+0x1d) [0x192798d] ./blender() [0xff680c] ./blender() [0xff69e9] /lib/x86_64-linux-gnu/libc.so.6(+0x36eb0) [0x7f246ccc5eb0] ./blender(_ZN15KX_KetsjiEngine16SetWorldSettingsEP12KX_WorldInfo+0x16) [0x1815c46] ./blender(_ZN11ImageRender6RenderEv+0x582) [0x188ed72] ./blender(_ZN11ImageRender9calcImageEjd+0x80) [0x188f650] ./blender(_ZN9ImageBase8getImageEjd+0x77) [0x1894f37] ./blender() [0x188d9e3] ./blender(PyEval_EvalFrameEx+0x7a7c) [0x31be22c] ./blender(PyEval_EvalCodeEx+0x83b) [0x31b66db] ./blender(PyEval_EvalCode+0x3b) [0x31b67ab] ./blender(_ZN20SCA_PythonController7TriggerEP16SCA_LogicManager+0x76) [0x1876bf6] ./blender(_ZN16SCA_LogicManager10BeginFrameEdd+0xb0) [0x187f810] ./blender(_ZN15KX_KetsjiEngine9NextFrameEv+0x272) [0x1819df2] ./blender() [0x17df8a8] ./blender(StartKetsjiShell+0x1013) [0x17e0a93] ./blender() [0x107cae4] ./blender() [0x1013602] ./blender() [0x1014962] ./blender() [0x1014d39] ./blender() [0x1015196] ./blender(wm_event_do_handlers+0x375) [0x1015665] ./blender(WM_main+0x18) [0xffe158] ./blender(main+0x510) [0xff9095] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f246ccb0ec5] ./blender() [0xefb161]

Added subscriber: @mont29

Added subscriber: @mont29
Member

I had been playing again during 15 minutes and I had not any crash.

I will wait a week for other developers to check it also. If no crash is found I will close the report.

I had been playing again during 15 minutes and I had not any crash. I will wait a week for other developers to check it also. If no crash is found I will close the report.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Jorge Bernal self-assigned this 2015-05-22 12:41:04 +02:00
Member

Closing the task as no developer can redo the crash.

@AdriansNetlis anyway, it seems a opengl-mesa driver bug.

Thanks for reporting

Closing the task as no developer can redo the crash. @AdriansNetlis anyway, it seems a opengl-mesa driver bug. Thanks for reporting
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Reference: blender/blender#43839
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