martinsh watershader doesn't work like excepted #43839
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Reference: blender/blender#43839
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System Information
Linux Ubuntu 14.10
NVIDIA GeForce GT610 using x.org Noveau display driver
Blender Version
Broken: 2.73a and also 2.72b
Short description of error
When I am in scene with this water, than set scene to another and again set it to the one with water, blender crashes and closes.
Exact steps for others to reproduce the error
Play my game in level 1, go to main menu and start playing again: https://www.dropbox.com/s/z7xeh4cucqnmd3j/6th_gear.blend?dl=0
Changed status to: 'Open'
Added subscriber: @AdriansNetlis
Added subscriber: @JorgeBernalMartinez
Hi Adrians,
Could you reproduce the bug in a simpler blend? looking for a bug in a 200Mb blend it's a bit overhelming.
I've tested the blend and I can not reproduce the crashes. Also, I have seen a lot errors in the console.
Have you tested the blend using Nvidia graphics driver?
No, I can't. I haven't got my own computer so my parents don't allow to install it(as previously it had too much bugs). I will be able to do when I get all information about drivers and when I am sure it is bugless and so I won't have black screen when I install it. I'm sorry. Anyway, in blenderartists.org someone gave me a fixed script(the fix was to end rendering videotexture after leaving scene or something similar...
Then, could you start blender using the ./blender-softwaregl script (warning: it is much slower because uses GL by software). This way we can test that the bug doesn't come from graphics driver.
I think so it won't be good to my GPU(it can burn). Currently I can run my own game in ~400x250 large window at ~10 FPS. It is largest FPS I can get when playing it...:/
Added subscriber: @JulianEisel
@AdriansNetlis, so did you test with the softwaregl script? If so, did it crash? If not, please do as this might really help us a lot!
When I return from school I will test in a single scene without anything else, just a water...
Using SoftwareGL didn't make any difference(except so strange FPS system(for some reason works better when there are simple object's in scene, but works worse than my pc when there is this water). However, here is crash report:
Blender 2.73 (sub 0), Commit date: 2015-01-20 18:16, Hash
bbf09d9
bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.delete(use_global=False) # Operator
bpy.context.scene.render.engine = 'BLENDER_GAME' # Property
bpy.context.scene.game_settings.show_framerate_profile = True # Property
bpy.context.space_data.viewport_shade = 'MATERIAL' # Property
bpy.context.scene.game_settings.material_mode = 'GLSL' # Property
bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property
bpy.context.area.type = 'LOGIC_EDITOR' # Property
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'NONE' # Property
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Plane") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.ops.scene.new(type='NEW') # Operator
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property
bpy.context.object.scene = bpy.data.scenes["Scene.001"] # Property
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Cube") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property
backtrace
./blender(BLI_system_backtrace+0x1d) [0x192798d]
./blender() [0xff680c]
./blender() [0xff69e9]
/lib/x86_64-linux-gnu/libc.so.6(+0x36eb0) [0x7f246ccc5eb0]
./blender(_ZN15KX_KetsjiEngine16SetWorldSettingsEP12KX_WorldInfo+0x16) [0x1815c46]
./blender(_ZN11ImageRender6RenderEv+0x582) [0x188ed72]
./blender(_ZN11ImageRender9calcImageEjd+0x80) [0x188f650]
./blender(_ZN9ImageBase8getImageEjd+0x77) [0x1894f37]
./blender() [0x188d9e3]
./blender(PyEval_EvalFrameEx+0x7a7c) [0x31be22c]
./blender(PyEval_EvalCodeEx+0x83b) [0x31b66db]
./blender(PyEval_EvalCode+0x3b) [0x31b67ab]
./blender(_ZN20SCA_PythonController7TriggerEP16SCA_LogicManager+0x76) [0x1876bf6]
./blender(_ZN16SCA_LogicManager10BeginFrameEdd+0xb0) [0x187f810]
./blender(_ZN15KX_KetsjiEngine9NextFrameEv+0x272) [0x1819df2]
./blender() [0x17df8a8]
./blender(StartKetsjiShell+0x1013) [0x17e0a93]
./blender() [0x107cae4]
./blender() [0x1013602]
./blender() [0x1014962]
./blender() [0x1014d39]
./blender() [0x1015196]
./blender(wm_event_do_handlers+0x375) [0x1015665]
./blender(WM_main+0x18) [0xffe158]
./blender(main+0x510) [0xff9095]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f246ccb0ec5]
./blender() [0xefb161]
Added subscriber: @mont29
I had been playing again during 15 minutes and I had not any crash.
I will wait a week for other developers to check it also. If no crash is found I will close the report.
Changed status from 'Open' to: 'Archived'
Closing the task as no developer can redo the crash.
@AdriansNetlis anyway, it seems a opengl-mesa driver bug.
Thanks for reporting