Issues when exporting with FBX binary 7.4 to ue4 #44010

Closed
opened 2015-03-16 06:13:55 +01:00 by Oscar Dario Franco · 3 comments

System Information
Win7
Nvidia GForce 650 Ti Boost

Blender Version
Broken: 2.73a, unreal engine 4.7.2

Short description of error

I can't export properly the animation using FBX binary 7.4, I've tried to use different settings and none works.

Exact steps for others to reproduce the error

When exporting to unreal 4, there's some units difference with blender. I deal with this by changing the units to metric and setting scale to 0.02, I've also tried changing the scale in the export options to 100, as recommended in this video: https://www.youtube.com/watch?v=Ayp1lof0RJU .

There's a difference between the way the animations and the reference pose are exported, sometimes the reference pose is way bigger than the animations and sometimes is rotated 180º. Besides, the animations are always exported wrong. When I export to ue4, the log says that imported bone transform is different from original.

This is how it looks in blender (rendered):
renderDuck.png
And this is how it looks in ue4, look at the wing and legs, they should be in front of the body, like the rendered version:
resultAnimFBX74Binary.jpg
This is the reference pose, that is, the mesh without any loaded animation, it's orientation is different (rotated 180º)
resultAnimFBX74BinaryReferencePose-onlymesh.jpg

I've been able to export these animations properly using ASCII 6.1. But as far as I know binary 7.4 will become the rule and ASCII 6.1 is outdated.
These are the last export options I used for 7.4
optionsBinary74.jpg

And these are the export settings for ASCII 6.1 that exported the animations properly: I have to note that I had to tweak the orientation inside ue4, but the animations were just fine.
optionsASCII61.jpg

This is the blend file and the texture so you can try:
duck.png

duck.blend

**System Information** Win7 Nvidia GForce 650 Ti Boost **Blender Version** Broken: 2.73a, unreal engine 4.7.2 **Short description of error** I can't export properly the animation using FBX binary 7.4, I've tried to use different settings and none works. **Exact steps for others to reproduce the error** When exporting to unreal 4, there's some units difference with blender. I deal with this by changing the units to metric and setting scale to 0.02, I've also tried changing the scale in the export options to 100, as recommended in this video: https://www.youtube.com/watch?v=Ayp1lof0RJU . There's a difference between the way the animations and the reference pose are exported, sometimes the reference pose is way bigger than the animations and sometimes is rotated 180º. Besides, the animations are always exported wrong. When I export to ue4, the log says that imported bone transform is different from original. This is how it looks in blender (rendered): ![renderDuck.png](https://archive.blender.org/developer/F151972/renderDuck.png) And this is how it looks in ue4, look at the wing and legs, they should be in front of the body, like the rendered version: ![resultAnimFBX74Binary.jpg](https://archive.blender.org/developer/F151974/resultAnimFBX74Binary.jpg) This is the reference pose, that is, the mesh without any loaded animation, it's orientation is different (rotated 180º) ![resultAnimFBX74BinaryReferencePose-onlymesh.jpg](https://archive.blender.org/developer/F151976/resultAnimFBX74BinaryReferencePose-onlymesh.jpg) I've been able to export these animations properly using ASCII 6.1. But as far as I know binary 7.4 will become the rule and ASCII 6.1 is outdated. These are the last export options I used for 7.4 ![optionsBinary74.jpg](https://archive.blender.org/developer/F151982/optionsBinary74.jpg) And these are the export settings for ASCII 6.1 that exported the animations properly: I have to note that I had to tweak the orientation inside ue4, but the animations were just fine. ![optionsASCII61.jpg](https://archive.blender.org/developer/F151984/optionsASCII61.jpg) This is the blend file and the texture so you can try: ![duck.png](https://archive.blender.org/developer/F151978/duck.png) [duck.blend](https://archive.blender.org/developer/F151979/duck.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @OscarFranco

Added subscriber: @OscarFranco
Bastien Montagne was assigned by Campbell Barton 2015-03-16 06:22:06 +01:00

Closed as duplicate of blender/blender-addons#41719

Closed as duplicate of blender/blender-addons#41719
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