Grease Pencil: Secondary strokes get terminated early when drawing in Continuous Drawing mode #44259
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Reference: blender/blender#44259
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System Information
Windows 8.1, 64-bit
Tested with Logitec G400s mouse
Blender Version
Broken: After Sticky Keys commit
Worked: (optional)
There seem to be two variations of these problems :/
Version 1:
When trying to draw strokes using Grease Pencil with the "Continuous Drawing" (sketching sessions) toggle enabled, the first stroke still works as expected, but all subsequent strokes will be abruptly cut off.
That is, it seems to work normally for ~300-1000 ms, before something in the event handling internals things that the mouse-held state is no longer needed/valid, and either sends a mouse-released OR just stops sending mouse moved events. The result is that no further mouse movements get registered as needing to be added to that stroke.
Version 2:
Again, this is with "Continuous Drawing" enabled. In this case, the problem is a lot more sporadic.
EDIT: Upon further testing, this second case seems to be more predictable than I initially thought. It's merely a case of how quickly after pressing the DKEY the user starts to draw the stroke. "Almost immediately" works most of the time, but is not flawless. However, even the slightest hesitation, and it starts doing dots, or devolves into case 1. The key point probably is how long this initial pause lasts.
The problem here is that most users do not really have the agility to strike multiple keys at the kinds of intervals this requires. Also, many have gotten into the habit of doing (i.e. holding on to A continously, and often for a long gap before issuing the next keys/clicks)
Changed status to: 'Open'
Added subscriber: @JoshuaLeung
Added subscriber: @mont29
Can confirm that here. I expected these kind of glitches, modal operations like this need to be a tiny little bit more careful in their event handling than without stickies. I tried to eliminate all the glitches I could find and I asked for testing early on (which even worked out quite well), but of course I can't test every tool in blender ;) That's also why I wanted to merge in Bcon1 if possible. Anyway, should be an easy fix, will have a look in an a bit.
Cool. Good luck and have fun tracking these down :P
This issue was referenced by
59df941ea5
Changed status from 'Open' to: 'Resolved'
Closed by commit
59df941ea5
.