blender crashes when I click armature bone in outliner. #44348
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Reference: blender/blender#44348
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System Information
Windows XP/SP3 32bits
Blender Version
Broken: version 2.74 (sub 4), branch b'master', commit date b'2015-04-10' b'18:20', hash b'465a5d2', b'Release'
Worked: unknown
Short description of error
blender crashes when I click armature bone in outliner.
Exact steps for others to reproduce the error
The problem does not happen even if I click object of other scene, but crashes when I click armature bone from other scene.
OtherScene.blend
Changed status to: 'Open'
Added subscriber: @sindra1961
Changed status from 'Open' to: 'Archived'
There are sirtain bugs that can't be fixed on computer software prior to windows 7 sp1. If you can recreate on a different computer then we would open this but my recommendation is to try and update your video drivers
I'm sorry, I cannot understand that you guess.
When there is armature in same scene, this phenomenon does not occur.
It occurs only when there is armature in different scene.
I do not think that it is related to video driver.
This does not occur in version 2.49b.
Added subscriber: @Sergey
It is a meaning same as the following things that he says.
"Because there is bug about it for the Mac OS, update a driver of Linux that you use."
@Sergey, How do you think?
I attach an error log file.
EXCEPTION_ACCESS_VIOLATION is recorded towards the last.
error_log.txt
Added subscriber: @Blendify
@Blendify, windows xp sp3 is still on the list of supported platforms for as long it's not a driver-specific issues. Here it's not totally clear why it'll be a driver-specific issue and needs investigation instead of just immediate close of the report.
@sindra1961, it might be opengl-related, so it worth trying downloading opengl32.dll from ftp://ftp.blender.org/sergey/softwaregl/ and placing it next to blender.exe to see if it solves the crash. This dll switches blender to fully software opengl mode, which is slower but free from driver/hardware issues.
@Sergey:
Operation became slow so as not to want to use blender.
However, blender crashed as reported.
@Sergey:
I reported a result.
This is unrelated to the point that he pointed out.
Is it necessary to wait for his judgment?
Open this report again.
Changed status from 'Archived' to: 'Open'
It is necessary to wait for proper timezone to happen at developer's city, we can't be 24/7 awake ;)
I can now reproduce the issue, will commit fix soon.
@Sergey:
I am grateful for your prompt handling.
It will be tomorrow that I confirm it even if you revise it.
Best Regards.
This issue was referenced by
825b015e92
Changed status from 'Open' to: 'Resolved'
Closed by commit
825b015e92
.@Sergey:
I am sorry that confirmation becomes slow.
I confirmed that this bug was improved in the following versions.
version 2.74 (sub 4), branch b'master', commit date b'2015-04-15' b'18:32', hash b'6675fd6', b'Release'
I thank you, sergey.
Why did he close a report after all?
@Blendify:
I want you to show a clear reason when you close a report afterward.
@Sergey:
I forgot to say it.
Because you were a superman, I thought that you worked in forgetting food and sleep.
(^_^) LOL LOL LOL