BGE Scene Actuator Crash #44374
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Reference: blender/blender#44374
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System Information
Windows 7 Intel HD Graphics 4600
Blender Version
Broken: 2.72
Sometimes when I use the Scene Actuator Blender will crash. I don't know exactly how to make it happen, I just know that at one point all of my scene actuators worked perfectly, then all of a sudden all of the actuators crashed the game instead. I will try to recreate the crash, but until then I have a blend file uploaded to pastebin that I'll put here where this happens.
http://www.pasteall.org/blend/35581
I posted this bug originally on someone else's bug post, however I noticed that that post was flagged with 'closed' so I made this one here is a link to the other forum post:
https://developer.blender.org/T30296
Thank you for your time and I hope that there is a way to fix this really annoying bug.
Changed status to: 'Open'
Added subscriber: @Vegas242
can you try with a build from https://builder.blender.org/download/ not gooseberry
Added subscriber: @Blendify
I tried using 2.74 from the link you posted and the bug crashed blender just the same.
Added subscriber: @hg1
The crash will be produced by the deactivated collision sensor "grounded". If you activate it Blender will not crash.
If you apply all object to a new file Blender will work also with deactivated collision sensor (that only works with your test file, not with mine).
Here is a simplified test file.
CollisionSensorBug.blend
Oh awesome, thank you! I tried to follow a tutorial about how to have jumping and I couldn't get it right so I just disabled it.
Added subscriber: @JorgeBernalMartinez
Also the crash from platformer.blend comes from using a triangle mesh as boundary box + Character physics. In 2.74 it is not possible to select this combination. Please, use a box as boundary box.
Regarding to the deactivated sensor crash I have already a fix (i'm doing the tests to be sure). I will commit tomorrow or tomorrow after
Added subscriber: @Ace_Dragon
If it's true that tri-mesh +character physics is technically not allowed, the BGE UI should reflect this by..
1). - The 'Character' physics type is selected first, remove the 'triangle mesh' bounds type from the bounds menu
2). - The 'triangle mesh bounds is selected first, reset the selection to 'box' if character is selected and notify the user.
These safeguards shouldn't harm any project since the typical user wouldn't be able to make that combo actually work in their game.
Changed status from 'Open' to: 'Resolved'
Ace_dragon, those checks related to tri-mesh + character were included in master by brita (blender/blender-staging@d2c2b10ae)
Closing by commit
4cd37541b0
Thanks for reporting.