BGE Scene Actuator Crash #44374

Closed
opened 2015-04-13 19:56:53 +02:00 by Aiden M. · 14 comments

System Information
Windows 7 Intel HD Graphics 4600

Blender Version
Broken: 2.72

Sometimes when I use the Scene Actuator Blender will crash. I don't know exactly how to make it happen, I just know that at one point all of my scene actuators worked perfectly, then all of a sudden all of the actuators crashed the game instead. I will try to recreate the crash, but until then I have a blend file uploaded to pastebin that I'll put here where this happens.

http://www.pasteall.org/blend/35581

I posted this bug originally on someone else's bug post, however I noticed that that post was flagged with 'closed' so I made this one here is a link to the other forum post:
https://developer.blender.org/T30296

Thank you for your time and I hope that there is a way to fix this really annoying bug.

**System Information** Windows 7 Intel HD Graphics 4600 **Blender Version** Broken: 2.72 Sometimes when I use the Scene Actuator Blender will crash. I don't know exactly how to make it happen, I just know that at one point all of my scene actuators worked perfectly, then all of a sudden all of the actuators crashed the game instead. I will try to recreate the crash, but until then I have a blend file uploaded to pastebin that I'll put here where this happens. http://www.pasteall.org/blend/35581 I posted this bug originally on someone else's bug post, however I noticed that that post was flagged with 'closed' so I made this one here is a link to the other forum post: https://developer.blender.org/T30296 Thank you for your time and I hope that there is a way to fix this really annoying bug.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Aiden M. self-assigned this 2015-04-13 19:56:53 +02:00
Author

Added subscriber: @Vegas242

Added subscriber: @Vegas242
Aiden M. was unassigned by Aaron Carlisle 2015-04-13 19:57:51 +02:00
Aaron Carlisle self-assigned this 2015-04-13 19:57:51 +02:00
Member

can you try with a build from https://builder.blender.org/download/ not gooseberry

can you try with a build from https://builder.blender.org/download/ not gooseberry
Aaron Carlisle removed their assignment 2015-04-13 19:59:33 +02:00
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Added subscriber: @Blendify

Added subscriber: @Blendify
Author

I tried using 2.74 from the link you posted and the bug crashed blender just the same.

I tried using 2.74 from the link you posted and the bug crashed blender just the same.
Member

Added subscriber: @hg1

Added subscriber: @hg1
Member

The crash will be produced by the deactivated collision sensor "grounded". If you activate it Blender will not crash.
If you apply all object to a new file Blender will work also with deactivated collision sensor (that only works with your test file, not with mine).

Here is a simplified test file.
CollisionSensorBug.blend

The crash will be produced by the deactivated collision sensor "grounded". If you activate it Blender will not crash. If you apply all object to a new file Blender will work also with deactivated collision sensor (that only works with your test file, not with mine). Here is a simplified test file. [CollisionSensorBug.blend](https://archive.blender.org/developer/F162203/CollisionSensorBug.blend)
Author

Oh awesome, thank you! I tried to follow a tutorial about how to have jumping and I couldn't get it right so I just disabled it.

Oh awesome, thank you! I tried to follow a tutorial about how to have jumping and I couldn't get it right so I just disabled it.
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

Also the crash from platformer.blend comes from using a triangle mesh as boundary box + Character physics. In 2.74 it is not possible to select this combination. Please, use a box as boundary box.

Regarding to the deactivated sensor crash I have already a fix (i'm doing the tests to be sure). I will commit tomorrow or tomorrow after

Also the crash from platformer.blend comes from using a triangle mesh as boundary box + Character physics. In 2.74 it is not possible to select this combination. Please, use a box as boundary box. Regarding to the deactivated sensor crash I have already a fix (i'm doing the tests to be sure). I will commit tomorrow or tomorrow after

Added subscriber: @Ace_Dragon

Added subscriber: @Ace_Dragon

If it's true that tri-mesh +character physics is technically not allowed, the BGE UI should reflect this by..

1). - The 'Character' physics type is selected first, remove the 'triangle mesh' bounds type from the bounds menu
2). - The 'triangle mesh bounds is selected first, reset the selection to 'box' if character is selected and notify the user.

These safeguards shouldn't harm any project since the typical user wouldn't be able to make that combo actually work in their game.

If it's true that tri-mesh +character physics is technically not allowed, the BGE UI should reflect this by.. 1). - The 'Character' physics type is selected first, remove the 'triangle mesh' bounds type from the bounds menu 2). - The 'triangle mesh bounds is selected first, reset the selection to 'box' if character is selected and notify the user. These safeguards shouldn't harm any project since the typical user wouldn't be able to make that combo actually work in their game.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Jorge Bernal self-assigned this 2015-04-17 02:22:07 +02:00
Member

Ace_dragon, those checks related to tri-mesh + character were included in master by brita (blender/blender-staging@d2c2b10ae)

Closing by commit 4cd37541b0

Thanks for reporting.

Ace_dragon, those checks related to tri-mesh + character were included in master by brita (blender/blender-staging@d2c2b10ae) Closing by commit 4cd37541b0 Thanks for reporting.
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